Exemple #1
0
 private static RealTimeEventListenerHelper HelperForSession(RoomSession session)
 {
     return(RealTimeEventListenerHelper.Create()
            .SetOnDataReceivedCallback((room, participant, data, isReliable) =>
                                       session.OnDataReceived(room, participant, data, isReliable))
            .SetOnParticipantStatusChangedCallback((room, participant) =>
                                                   session.OnParticipantStatusChanged(room, participant))
            .SetOnRoomConnectedSetChangedCallback((room) =>
                                                  session.OnConnectedSetChanged(room))
            .SetOnRoomStatusChangedCallback((room) =>
                                            session.OnRoomStatusChanged(room)));
 }
 private static GooglePlayGames.Native.PInvoke.RealTimeEventListenerHelper HelperForSession(RoomSession session)
 {
     return(GooglePlayGames.Native.PInvoke.RealTimeEventListenerHelper.Create().SetOnDataReceivedCallback(delegate(NativeRealTimeRoom room, GooglePlayGames.Native.PInvoke.MultiplayerParticipant participant, byte[] data, bool isReliable)
     {
         session.OnDataReceived(room, participant, data, isReliable);
     }).SetOnParticipantStatusChangedCallback(delegate(NativeRealTimeRoom room, GooglePlayGames.Native.PInvoke.MultiplayerParticipant participant)
     {
         session.OnParticipantStatusChanged(room, participant);
     })
            .SetOnRoomConnectedSetChangedCallback(delegate(NativeRealTimeRoom room)
     {
         session.OnConnectedSetChanged(room);
     })
            .SetOnRoomStatusChangedCallback(delegate(NativeRealTimeRoom room)
     {
         session.OnRoomStatusChanged(room);
     }));
 }