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C# (CSharp) RoomScript.SetAsLargeRoom Exemples
Langage de programmation:
C# (CSharp)
Class/Type:
RoomScript
Méthode/Fonction:
SetAsLargeRoom
Exemples au hotexamples.com:
1
C# (CSharp) RoomScript.SetAsLargeRoom - 1 exemples trouvés
. Ce sont les exemples réels les mieux notés de
RoomScript.SetAsLargeRoom
extraits de projets open source. Vous pouvez noter les exemples pour nous aider à en améliorer la qualité.
Méthodes fréquemment utilisées
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GetIsLocked(6)
GetRoomID(6)
GetHasTriggerBox(5)
OffTriggerBox(4)
UnlockDoor(4)
GetComponentsInChildren(2)
RemoveManFromRoomSlot(2)
HurtPresentHScr(2)
GetOriginObj(2)
GetGridY(2)
GetGridX(2)
traspassingInRoom(2)
GetAllHScr(2)
getRandomPoint(2)
AssignManToRoomSlot(2)
ChangeRoom(2)
Set(2)
EnemyKilled(2)
decideTypes(2)
EnterRoom(2)
SetRoomCleared(1)
SetRoomScriptRefOnDoors(1)
Setup(1)
ShowRoomObjacts(1)
SpawnEnemies(1)
SpawnRoom(1)
TargetingPing(1)
StartFlash(1)
SetEnemySpawnPoints(1)
setPointsToGoTo(1)
deactivDoorsInRoom(1)
addNodesToRoom(1)
returnPosition(1)
addHealth(1)
getDoors(1)
rpcEnabalRoom(1)
AddToGroup(1)
SetAsSpecialRoom(1)
GetRoom(1)
AssignMember(1)
CanAssignMember(1)
CheckPlayerIsInRoom(1)
DecrementEnemyCount(1)
EndFlash(1)
GenerateConnectionsOnRoom(1)
GetComponentInChildren(1)
GetFreeManSlotIndex(1)
InitializeRoom(1)
SetAsLargeRoom(1)
OnAction(1)
Méthodes fréquemment utilisées
GetIsLocked (6)
GetRoomID (6)
GetHasTriggerBox (5)
OffTriggerBox (4)
UnlockDoor (4)
GetComponentsInChildren (2)
RemoveManFromRoomSlot (2)
HurtPresentHScr (2)
GetOriginObj (2)
GetGridY (2)
Méthodes fréquemment utilisées
GetGridX (2)
traspassingInRoom (2)
GetAllHScr (2)
getRandomPoint (2)
AssignManToRoomSlot (2)
ChangeRoom (2)
Set (2)
EnemyKilled (2)
decideTypes (2)
EnterRoom (2)
SetRoomCleared (1)
SetRoomScriptRefOnDoors (1)
Setup (1)
ShowRoomObjacts (1)
SpawnEnemies (1)
SpawnRoom (1)
TargetingPing (1)
StartFlash (1)
SetEnemySpawnPoints (1)
setPointsToGoTo (1)
Méthodes fréquemment utilisées
SetRoomCleared (1)
SetRoomScriptRefOnDoors (1)
Setup (1)
ShowRoomObjacts (1)
SpawnEnemies (1)
SpawnRoom (1)
TargetingPing (1)
StartFlash (1)
SetEnemySpawnPoints (1)
setPointsToGoTo (1)
deactivDoorsInRoom (1)
addNodesToRoom (1)
returnPosition (1)
addHealth (1)
getDoors (1)
rpcEnabalRoom (1)
AddToGroup (1)
SetAsSpecialRoom (1)
GetRoom (1)
AssignMember (1)
CanAssignMember (1)
CheckPlayerIsInRoom (1)
DecrementEnemyCount (1)
EndFlash (1)
GenerateConnectionsOnRoom (1)
GetComponentInChildren (1)
GetFreeManSlotIndex (1)
InitializeRoom (1)
SetAsLargeRoom (1)
OnAction (1)
Méthodes fréquemment utilisées
deactivDoorsInRoom (1)
addNodesToRoom (1)
returnPosition (1)
addHealth (1)
getDoors (1)
rpcEnabalRoom (1)
AddToGroup (1)
SetAsSpecialRoom (1)
GetRoom (1)
AssignMember (1)
CanAssignMember (1)
CheckPlayerIsInRoom (1)
DecrementEnemyCount (1)
EndFlash (1)
GenerateConnectionsOnRoom (1)
GetComponentInChildren (1)
GetFreeManSlotIndex (1)
InitializeRoom (1)
SetAsLargeRoom (1)
OnAction (1)
Rebuild (1)
AllManSlotsAreEmpty (1)
ReturnRoomSize (1)
RoomComponentFree (1)
RoomContainsMan (1)
RoomHasFreeManSlots (1)
SelectEnemies (1)
RemoveRoomMask (1)
Exemple #1
0
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public void SetAsLargeRoom() { roomScript.SetAsLargeRoom(); }
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