void randomFillMap() { for (int x = 0; x < ptr.getWidth(); x++) { for (int y = 0; y < ptr.getHeight(); y++) { Debug.Log("rnd work"); if (Random.Range(0, 100) < setRandomFillPercent) { grid[x, y] = 1; } else { grid[x, y] = 0; } } } ptr.setGrid(grid); }