public void EnterFriendRoom(int idx) { Debug.Log("Enter Friend Room , " + idx); Client.instance.RoomEnter(idx); audio.clip = ButtonSound; audio.Play(); //연결 해제 RoomNetwork roomNetwork = GameObject.Find("RoomNetworkManager").GetComponent <RoomNetwork>(); GameObject voiceNetwork = GameObject.Find("RoomNetworkManager"); roomNetwork.StopHost(); roomNetwork.StopClient(); //Get Component //음성 해제 //voiceNetwork.GetComponent<VoiceConnection>().Client.Disconnect(); roomNetwork.networkAddress = Client.instance.roomIp; roomNetwork.networkAddress = roomNetwork.networkAddress.Substring(roomNetwork.networkAddress.IndexOf("192")); //음성네트워크 방제 //voiceNetwork.GetComponent<ConnectAndJoin>().RoomName = roomList.GetChild(idx).GetComponentInChildren<Text>().text; roomNetwork.StartClient(); //StartCoroutine(WaitForTexture(0.7f)); string voiceRoom = roomList.GetChild(idx).GetComponentInChildren <Text>().text; char[] checkName = roomList.GetChild(idx).GetComponentInChildren <Text>().text.ToCharArray(); for (int i = 0; i < checkName.Length; i++) { if (!char.IsLetterOrDigit(checkName[i])) { Debug.Log(i); voiceRoom = roomList.GetChild(idx).GetComponentInChildren <Text>().text.Remove(i); break; } } roomNetwork.JoinOrCreateRoom(voiceRoom); //voiceNetwork.GetComponent<ConnectAndJoin>().ConnectNow(); }
public void EnterMyRoom() { RoomNetwork roomNetwork = GameObject.Find("RoomNetworkManager").GetComponent <RoomNetwork>(); GameObject voiceNetwork = GameObject.Find("RoomNetworkManager"); if (roomNetwork.networkAddress == "localhost") { return; } //loadSlotMenu.SetActive(true); //만약 이미 내 방이라면 옮길 필요가 없음 Furniture.GetComponent <FurnitureManager>().Clear(); Client.instance.RoomMake(); audio.clip = ButtonSound; audio.Play(); roomNetwork.StopHost(); roomNetwork.StopClient(); //voiceNetwork.GetComponent<VoiceConnection>().Client.Disconnect(); //voiceNetwork.GetComponent<VoiceConnection>(). roomNetwork.networkAddress = Client.instance.roomIp; roomNetwork.networkAddress = roomNetwork.networkAddress.Substring(roomNetwork.networkAddress.IndexOf("192")); Client.instance.curRoom = Client.instance.UserID; //voiceNetwork.GetComponent<ConnectAndJoin>().RoomName = Client.instance.UserID; StartCoroutine(Wait(0.5f)); roomNetwork.StartHost(); roomNetwork.JoinOrCreateRoom(Client.instance.UserID); //voiceNetwork.GetComponent<ConnectAndJoin>().ConnectNow(); }