void DrawMap()
    {
        foreach (RoomInfo room in chambers)
        {
            if (room == null)
            {
                continue;
            }
            Vector2 drawPos = room.gridPosition;

            RoomAssigner assigner = Instantiate(roomSprites, drawPos, Quaternion.identity, transform).GetComponent <RoomAssigner>();
            assigner.type  = room.type;
            assigner.up    = room.doorTop;
            assigner.down  = room.doorBot;
            assigner.left  = room.doorLeft;
            assigner.right = room.doorRight;
            assignedRooms.Add(assigner);

            if (assigner.type == 1)
            {
                GameObject   gameObject   = Instantiate(player, assigner.transform.position, Quaternion.identity);
                RoomMovement roomMovement = gameObject.GetComponent <RoomMovement>();
                roomMovement.spawner = this;
            }
            else if (assigner.type == 2)
            {
                StartCoroutine(SpawnBox(assigner));
            }
        }
    }
    void Start()
    {
        //fail = "It does not go there";

        coco       = GameObject.Find("Player").GetComponent <ItemManager>();
        updateRoom = GameObject.Find("RoomManager").GetComponent <RoomMovement>();
    }
Exemple #3
0
    public void OnTriggerEnter2D(Collider2D collision)
    {
        Transform hit = collision.gameObject.transform;

        lastHit = collision.gameObject;
        if (collision.CompareTag("Player"))
        {
            RoomMovement player = hit.GetComponent <RoomMovement>();
            player.SwitchRoom(myCords.ToString());
        }
    }
 private void Start()
 {
     move = GameObject.Find("RoomManager").gameObject.GetComponent <RoomMovement>();
 }