void LoadingRooms() { GetRoomsFromDatabase(); EditorGUILayout.LabelField("Number of rooms: ", rooms.Count.ToString()); if (rooms.Count == 0) { GUILayout.Label("There are no rooms in the database!"); if (GUILayout.Button("Back")) { states = States.noRoom; } return; } EditorGUILayout.LabelField("Previewing: ", (loadID + 1).ToString()); EditorGUILayout.LabelField("Name: ", rooms[loadID].name); GUILayout.Label(AssetPreview.GetAssetPreview(rooms[loadID]), EditorStyles.centeredGreyMiniLabel); if (GUILayout.Button("Load")) { RM.LoadRoom((GameObject)rooms[loadID]); roomName = rooms[loadID].name; } if (GUILayout.Button("Remove") && EditorUtility.DisplayDialog("DELETE?", "Are you sure you want to delete this room? CANNOT be undone!", "YES!", "Cancel")) { FileUtil.DeleteFileOrDirectory(pathName + rooms[loadID].name + ".prefab"); EditorUtility.UnloadUnusedAssetsImmediate(); AssetDatabase.Refresh(); GetRoomsFromDatabase(); if (loadID >= rooms.Count) { loadID = rooms.Count - 1; } } EditorGUILayout.BeginHorizontal(); if (GUILayout.Button("Prev")) { loadID--; if (loadID < 0) { loadID = rooms.Count - 1; } } if (GUILayout.Button("Next")) { loadID++; if (loadID >= rooms.Count) { loadID = 0; } } EditorGUILayout.EndHorizontal(); if (GUILayout.Button("Back")) { states = States.noRoom; } }