public Engine_DebtEngine(RoomMain roomMain) { this.roomMain = roomMain; }
public long DealWithPercentValue(long percentValue, RoleInGame player, RoleInGame victim, RoomMain that) { return(percentValue); }
public Engine_AttackEngine(RoomMain roomMain) { this.roomMain = roomMain; }
public Engine_Return(RoomMain roomMain) { this.roomMain = roomMain; }
public Manager_Frequency(RoomMain roomMain) { this.roomMain = roomMain; }
public Engine_DiamondOwnerEngine(RoomMain roomMain) { this.roomMain = roomMain; }
public Engine_PromoteEngine(RoomMain roomMain) { this.roomMain = roomMain; }
public Engine_CollectEngine(RoomMain roomMain) { this.roomMain = roomMain; }
public Engine_Tax(RoomMain roomMain) { this.roomMain = roomMain; }