/// <summary>
    /// 处理加入房间请求的响应
    /// </summary>
    /// <param name="data"></param>
    public override void OnResponse(string data)
    {
        //解析响应数据
        string[]   dataStrArr = data.Split('-');//1级分割
        ReturnType returnType = (ReturnType)int.Parse(dataStrArr[0]);

        if (returnType == ReturnType.Successful)
        {
            //解析服务器分配的角色类型
            RoleColor roleColor = (RoleColor)int.Parse(dataStrArr[1]);
            //设置角色类型
            GameFacade.Instance.PlayerManager.SetCurrentControllRoleColor(roleColor);
            //用于存储解析出来的数据
            List <User>  userList  = new List <User>();
            List <Score> scoreList = new List <Score>();
            //加入房间成功
            string[] usersdataStrArr = dataStrArr[2].Split('*');//二级分割
            foreach (string temp in usersdataStrArr)
            {
                string[] userdata   = temp.Split('#'); //三级分割
                string   username   = userdata[1];     //从1下标开始,0是id,目前用不上
                int      totalCount = int.Parse(userdata[2]);
                int      winCount   = int.Parse(userdata[3]);
                User     user       = new User();
                user.Username = username;
                Score score = new Score();
                score.TotalCount = totalCount;
                score.WinCount   = winCount;
                userList.Add(user);
                scoreList.Add(score);
            }
            //后续操作交给RoomListPanel
            _roomListPanel.HandleJoinRoomResponse(true, userList, scoreList);
        }
        else if (returnType == ReturnType.Failed)
        {
            //加入房间失败.
            //后续操作交给RoomListPanel
            _roomListPanel.HandleJoinRoomResponse(false, null, null);
        }
    }