public override void Construct() { AutoSizeColumns = true; IsRootTray = true; ItemSource = new Gui.Widget[] { new HorizontalMenuTray.MenuItem { Text = "CHEAT MODE", }, new HorizontalMenuTray.MenuItem { Text = "DEBUG", ExpansionChild = new HorizontalMenuTray.Tray { ItemSize = new Point(200, 20), ItemSource = Debugger.EnumerateSwitches().Select(s => new HorizontalMenuTray.CheckboxMenuItem { Text = Debugger.GetNicelyFormattedName(s.Name), InitialState = s.State, SetCallback = s.Set }) } }, new HorizontalMenuTray.MenuItem { Text = "DEBUG SAVE", OnClick = (sender, args) => { // Turn off binary compressed saves and save a nice straight json save for debugging purposes. // Todo: Why isn't World managing this paused state itself? bool paused = Master.World.Paused; var previousSetting = DwarfGame.COMPRESSED_BINARY_SAVES; DwarfGame.COMPRESSED_BINARY_SAVES = false; Master.World.Save( String.Format("{0}_{1}_DEBUG", Overworld.Name, Master.World.GameID), (success, exception) => { Master.World.MakeAnnouncement(success ? "Debug save created.": "Debug save failed - " + exception.Message); DwarfGame.COMPRESSED_BINARY_SAVES = previousSetting; Master.World.Paused = paused; }); } }, new HorizontalMenuTray.MenuItem { Text = "BUILD", ExpansionChild = new HorizontalMenuTray.Tray { ItemSource = RoomLibrary.GetRoomTypes().Select(r => new HorizontalMenuTray.MenuItem { Text = r, OnClick = (sender, args) => ActivateGodTool("Build/" + r) }) } }, new HorizontalMenuTray.MenuItem { Text = "SPAWN", ExpansionChild = new HorizontalMenuTray.Tray { Columns = 5, ItemSource = EntityFactory.EnumerateEntityTypes().Where(s => !s.Contains("Resource") || !ResourceLibrary.GetResourceByName(s.Substring(0, s.Length - " Resource".Length)).Generated).OrderBy(s => s).Select(s => new HorizontalMenuTray.MenuItem { Text = s, OnClick = (sender, args) => ActivateGodTool("Spawn/" + s) }) } }, new HorizontalMenuTray.MenuItem { Text = "PLACE BLOCK", ExpansionChild = new HorizontalMenuTray.Tray { Columns = 3, ItemSource = VoxelLibrary.PrimitiveMap.Keys .Where(t => t.Name != "empty" && t.Name != "water") .OrderBy(s => s.Name) .Select(s => new HorizontalMenuTray.MenuItem { Text = s.Name, OnClick = (sender, args) => ActivateGodTool("Place/" + s.Name) }) } }, new HorizontalMenuTray.MenuItem { Text = "DELETE BLOCK", OnClick = (sender, args) => ActivateGodTool("Delete Block") }, new HorizontalMenuTray.MenuItem { Text = "KILL BLOCK", OnClick = (sender, args) => ActivateGodTool("Kill Block") }, new HorizontalMenuTray.MenuItem { Text = "PLACE GRASS", ExpansionChild = new HorizontalMenuTray.Tray { Columns = 3, ItemSource = GrassLibrary.TypeList .OrderBy(s => s.Name) .Select(s => new HorizontalMenuTray.MenuItem { Text = s.Name, OnClick = (sender, args) => ActivateGodTool("Grass/" + s.Name) }) } }, new HorizontalMenuTray.MenuItem { Text = "PLACE DECAL", ExpansionChild = new HorizontalMenuTray.Tray { Columns = 3, ItemSource = DecalLibrary.TypeList .OrderBy(s => s.Name) .Select(s => new HorizontalMenuTray.MenuItem { Text = s.Name, OnClick = (sender, args) => ActivateGodTool("Decal/" + s.Name) }) } }, new HorizontalMenuTray.MenuItem { Text = "PLACE RAIL", ExpansionChild = new HorizontalMenuTray.Tray { Columns = 1, ItemSource = new HorizontalMenuTray.MenuItem[] { new HorizontalMenuTray.MenuItem { Text = "RAW PIECES", ExpansionChild = new HorizontalMenuTray.Tray { Columns = 2, ItemSize = new Point(200, 20), ItemSource = Rail.RailLibrary.EnumeratePieces().Select(p => new HorizontalMenuTray.MenuItem { Text = p.Name, OnClick = (sender, args) => ActivateGodTool("Rail/" + p.Name) }) } }, new HorizontalMenuTray.MenuItem { Text = "USING PATTERNS", ExpansionChild = new HorizontalMenuTray.Tray { Columns = 1, ItemSource = Rail.RailLibrary.EnumeratePatterns().Select(p => new HorizontalMenuTray.MenuItem { Text = p.Name, OnClick = (sender, args) => { var railTool = Master.Tools[GameMaster.ToolMode.BuildRail] as Rail.BuildRailTool; railTool.Pattern = p; Master.ChangeTool(GameMaster.ToolMode.BuildRail); railTool.GodModeSwitch = true; } }) } }, new HorizontalMenuTray.MenuItem { Text = "PAINT", OnClick = (sender, args) => { var railTool = Master.Tools[GameMaster.ToolMode.PaintRail] as Rail.PaintRailTool; railTool.SelectedResources = new List <ResourceAmount>(new ResourceAmount[] { new ResourceAmount("Rail", 1) }); Master.ChangeTool(GameMaster.ToolMode.PaintRail); railTool.GodModeSwitch = true; } } } } }, new HorizontalMenuTray.MenuItem { Text = "KILL THINGS", OnClick = (sender, args) => ActivateGodTool("Kill Things") }, new HorizontalMenuTray.MenuItem { Text = "TRAILER", ExpansionChild = new HorizontalMenuTray.Tray { ItemSource = new List <HorizontalMenuTray.MenuItem>() { new HorizontalMenuTray.MenuItem { Text = "SPIN +", OnClick = (sender, args) => this.Master.World.Camera.Trailer(Vector3.Zero, 2.0f, 0.0f), }, new HorizontalMenuTray.MenuItem { Text = "SPIN -", OnClick = (sender, args) => this.Master.World.Camera.Trailer(Vector3.Zero, -2.0f, 0.0f), }, new HorizontalMenuTray.MenuItem { Text = "ZOOM -", OnClick = (sender, args) => this.Master.World.Camera.Trailer(Vector3.Zero, 0.0f, 2.5f), }, new HorizontalMenuTray.MenuItem { Text = "ZOOM +", OnClick = (sender, args) => this.Master.World.Camera.Trailer(Vector3.Zero, 0.0f, -2.5f), }, new HorizontalMenuTray.MenuItem { Text = "FWD", OnClick = (sender, args) => this.Master.World.Camera.Trailer(Vector3.Forward * 5, 0.0f, 0.0f), }, new HorizontalMenuTray.MenuItem { Text = "BACK", OnClick = (sender, args) => this.Master.World.Camera.Trailer(Vector3.Backward * 5, 0.0f, 0.0f), }, new HorizontalMenuTray.MenuItem { Text = "LEFT", OnClick = (sender, args) => this.Master.World.Camera.Trailer(Vector3.Left * 5, 0.0f, 0.0f), }, new HorizontalMenuTray.MenuItem { Text = "RIGHT", OnClick = (sender, args) => this.Master.World.Camera.Trailer(Vector3.Right * 5, 0.0f, 0.0f), }, } } }, new HorizontalMenuTray.MenuItem { Text = "FILL WATER", OnClick = (sender, args) => ActivateGodTool("Fill Water") }, new HorizontalMenuTray.MenuItem { Text = "FILL LAVA", OnClick = (sender, args) => ActivateGodTool("Fill Lava") }, new HorizontalMenuTray.MenuItem { Text = "TRADE ENVOY", ExpansionChild = new HorizontalMenuTray.Tray { ItemSource = Master.World.Factions.Factions.Values.Where(f => f.Race.IsIntelligent && f != Master.Faction).Select(s => { return(new HorizontalMenuTray.MenuItem { Text = s.Name, OnClick = (sender, args) => Master.World.Diplomacy.SendTradeEnvoy(s, Master.World) }); }), } }, new HorizontalMenuTray.MenuItem { Text = "EVENT", ExpansionChild = new HorizontalMenuTray.Tray { ItemSource = Master.World.GoalManager.EventScheduler.Events.Events.Select(e => { return(new HorizontalMenuTray.MenuItem { Text = e.Name, OnClick = (sender, args) => Master.World.GoalManager.EventScheduler.ActivateEvent(Master.World, e) }); }), } }, new HorizontalMenuTray.MenuItem { Text = "WAR PARTY", ExpansionChild = new HorizontalMenuTray.Tray { ItemSource = Master.World.Factions.Factions.Values.Where(f => f.Race.IsIntelligent && f != Master.Faction).Select(s => { return(new HorizontalMenuTray.MenuItem { Text = s.Name, OnClick = (sender, args) => Master.World.Diplomacy.SendWarParty(s) }); }), } }, new HorizontalMenuTray.MenuItem { Text = "DWARF BUX", OnClick = (sender, args) => Master.Faction.AddMoney(100m) }, new HorizontalMenuTray.MenuItem { Text = "MINIONS", ExpansionChild = new HorizontalMenuTray.Tray { ItemSource = new HorizontalMenuTray.MenuItem[] { new HorizontalMenuTray.MenuItem { Text = "PAY", OnClick = (sender, args) => Master.PayEmployees() }, new HorizontalMenuTray.MenuItem { Text = "STARVE", OnClick = (sender, args) => { foreach (var minion in Master.Faction.Minions) { minion.Status.Hunger.CurrentValue = 0; } } }, new HorizontalMenuTray.MenuItem { Text = "XP", OnClick = (sender, args) => { foreach (var minion in Master.Faction.Minions) { minion.AddXP(100); } } }, new HorizontalMenuTray.MenuItem { Text = "DISEASE", OnClick = (sender, args) => ActivateGodTool("Disease") }, new HorizontalMenuTray.MenuItem { Text = "HAPPY", OnClick = (sender, args) => { foreach (var minion in Master.Faction.Minions) { var thoughts = minion.GetRoot().GetComponent <DwarfThoughts>(); if (thoughts != null) { thoughts.AddThought(Thought.ThoughtType.CheatedHappy); } } } }, new HorizontalMenuTray.MenuItem { Text = "PISSED", OnClick = (sender, args) => { foreach (var minion in Master.Faction.Minions) { var thoughts = minion.GetRoot().GetComponent <DwarfThoughts>(); if (thoughts != null) { thoughts.AddThought(Thought.ThoughtType.CheatedPissed); } } } }, new HorizontalMenuTray.MenuItem { Text = "GAMBLE", OnClick = (sender, args) => { foreach (var employee in Master.Faction.Minions) { employee.AssignTask(new Scripting.GambleTask() { Priority = Task.PriorityType.High }); } } }, new HorizontalMenuTray.MenuItem { Text = "PASS OUT", OnClick = (sender, args) => { var employee = Datastructures.SelectRandom(Master.Faction.Minions); if (employee != null) { employee.Creature.Heal(-employee.Status.Health.CurrentValue * employee.Creature.MaxHealth + 1); } } } } } }, new HorizontalMenuTray.MenuItem { Text = "SPAWN TEST", OnClick = (sender, args) => { // Copy is required because spawning some types results in the creation of new types. EG, snakes create snake meat. var keys = EntityFactory.EnumerateEntityTypes().ToList(); int num = keys.Count(); float gridSize = (float)Math.Ceiling(Math.Sqrt((double)num)); Vector3 gridCenter = Master.World.CursorLightPos; int i = 0; for (float dx = -gridSize / 2; dx <= gridSize / 2; dx++) { for (float dz = -gridSize / 2; dz <= gridSize / 2; dz++) { if (i >= num) { continue; } Vector3 pos = MathFunctions.Clamp(gridCenter + new Vector3(dx, VoxelConstants.ChunkSizeY, dz), Master.World.ChunkManager.Bounds); VoxelHandle handle = VoxelHelpers.FindFirstVisibleVoxelOnRay(Master.World.ChunkManager.ChunkData, pos, pos + Vector3.Down * 100); if (handle.IsValid) { EntityFactory.CreateEntity <GameComponent>(keys[i], handle.WorldPosition + Vector3.Up); } i++; } } } }, new HorizontalMenuTray.MenuItem { Text = "SPAWN CRAFTS", OnClick = (sender, args) => { // Copy is required because spawning some types results in the creation of new types. EG, snakes create snake meat. var itemTypes = CraftLibrary.EnumerateCraftables().Where(craft => craft.Type == CraftItem.CraftType.Object).ToList(); int num = itemTypes.Count(); float gridSize = (float)Math.Ceiling(Math.Sqrt((double)num)); Vector3 gridCenter = Master.World.CursorLightPos; int i = 0; for (float dx = -gridSize / 2; dx <= gridSize / 2; dx++) { for (float dz = -gridSize / 2; dz <= gridSize / 2; dz++) { if (i < num) { var item = itemTypes[i]; if (item.Name != "Explosive") { Vector3 pos = MathFunctions.Clamp(gridCenter + new Vector3(dx, VoxelConstants.ChunkSizeY, dz), Master.World.ChunkManager.Bounds); VoxelHandle handle = VoxelHelpers.FindFirstVisibleVoxelOnRay(Master.World.ChunkManager.ChunkData, pos, pos + Vector3.Down * 100); if (handle.IsValid) { var blackboard = new Blackboard(); List <ResourceAmount> resources = item.RequiredResources.Select(r => new ResourceAmount(ResourceLibrary.GetResourcesByTag(r.ResourceType).First(), r.NumResources)).ToList(); blackboard.SetData <List <ResourceAmount> >("Resources", resources); blackboard.SetData <string>("CraftType", item.Name); var entity = EntityFactory.CreateEntity <GameComponent>(item.EntityName, handle.WorldPosition + Vector3.Up + item.SpawnOffset, blackboard); if (entity != null) { if (item.AddToOwnedPool) { Master.Faction.OwnedObjects.Add(entity as Body); } if (item.Moveable) { entity.Tags.Add("Moveable"); } if (item.Deconstructable) { entity.Tags.Add("Deconstructable"); } } } } } i++; } } } }, new HorizontalMenuTray.MenuItem { Text = "+1 HOUR", OnClick = (sender, args) => { Master.World.Time.CurrentDate += new TimeSpan(1, 0, 0); } }, new HorizontalMenuTray.MenuItem { Text = "FORCE REBUILD", OnClick = (sender, args) => { foreach (var chunk in Master.World.ChunkManager.ChunkData.ChunkMap) { for (int Y = 0; Y < VoxelConstants.ChunkSizeY; ++Y) { chunk.InvalidateSlice(Y); } } } }, new HorizontalMenuTray.MenuItem { Text = "REPULSE", OnClick = (sender, args) => ActivateGodTool("Repulse") }, new HorizontalMenuTray.MenuItem { Text = "SLOWMO", OnClick = (sender, args) => GameSettings.Default.EnableSlowMotion = !GameSettings.Default.EnableSlowMotion }, new HorizontalMenuTray.MenuItem { Text = "LET IT SNOW", OnClick = (sender, args) => { var storm = Weather.CreateStorm(Vector3.One, 100.0f, Master.World); storm.TypeofStorm = StormType.SnowStorm; storm.Start(); } } }; base.Construct(); }
public override void Construct() { IsRootTray = true; ItemSource = new Gui.Widget[] { new HorizontalMenuTray.MenuItem { Text = "CHEAT MODE", }, new HorizontalMenuTray.MenuItem { Text = "BUILD", ExpansionChild = new HorizontalMenuTray.Tray { ItemSource = RoomLibrary.GetRoomTypes().Select(r => new HorizontalMenuTray.MenuItem { Text = r, OnClick = (sender, args) => ActivateGodTool("Build/" + r) }) } }, new HorizontalMenuTray.MenuItem { Text = "SPAWN", ExpansionChild = new HorizontalMenuTray.Tray { Columns = 5, ItemSource = EntityFactory.EntityFuncs.Keys.OrderBy(s => s).Select(s => new HorizontalMenuTray.MenuItem { Text = s, OnClick = (sender, args) => ActivateGodTool("Spawn/" + s) }) } }, new HorizontalMenuTray.MenuItem { Text = "PLACE", ExpansionChild = new HorizontalMenuTray.Tray { Columns = 3, ItemSource = VoxelLibrary.PrimitiveMap.Keys .Where(t => t.Name != "empty" && t.Name != "water") .OrderBy(s => s.Name) .Select(s => new HorizontalMenuTray.MenuItem { Text = s.Name, OnClick = (sender, args) => ActivateGodTool("Place/" + s.Name) }) } }, new HorizontalMenuTray.MenuItem { Text = "DELETE BLOCK", OnClick = (sender, args) => ActivateGodTool("Delete Block") }, new HorizontalMenuTray.MenuItem { Text = "KILL BLOCK", OnClick = (sender, args) => ActivateGodTool("Kill Block") }, new HorizontalMenuTray.MenuItem { Text = "PLACE GRASS", ExpansionChild = new HorizontalMenuTray.Tray { Columns = 3, ItemSource = GrassLibrary.TypeList .OrderBy(s => s.Name) .Select(s => new HorizontalMenuTray.MenuItem { Text = s.Name, OnClick = (sender, args) => ActivateGodTool("Grass/" + s.Name) }) } }, new HorizontalMenuTray.MenuItem { Text = "PLACE DECAL", ExpansionChild = new HorizontalMenuTray.Tray { Columns = 3, ItemSource = DecalLibrary.TypeList .OrderBy(s => s.Name) .Select(s => new HorizontalMenuTray.MenuItem { Text = s.Name, OnClick = (sender, args) => ActivateGodTool("Decal/" + s.Name) }) } }, new HorizontalMenuTray.MenuItem { Text = "KILL THINGS", OnClick = (sender, args) => ActivateGodTool("Kill Things") }, new HorizontalMenuTray.MenuItem { Text = "DISEASE", OnClick = (sender, args) => ActivateGodTool("Disease") }, new HorizontalMenuTray.MenuItem { Text = "FILL WATER", OnClick = (sender, args) => ActivateGodTool("Fill Water") }, new HorizontalMenuTray.MenuItem { Text = "FILL LAVA", OnClick = (sender, args) => ActivateGodTool("Fill Lava") }, new HorizontalMenuTray.MenuItem { Text = "FIRE", OnClick = (sender, args) => ActivateGodTool("Fire") }, new HorizontalMenuTray.MenuItem { Text = "TRADE ENVOY", ExpansionChild = new HorizontalMenuTray.Tray { ItemSource = Master.World.Factions.Factions.Values.Where(f => f.Race.IsIntelligent && f != Master.Faction).Select(s => { return(new HorizontalMenuTray.MenuItem { Text = s.Name, OnClick = (sender, args) => Master.World.Diplomacy.SendTradeEnvoy(s, Master.World) }); }), } }, new HorizontalMenuTray.MenuItem { Text = "DWARF BUX", OnClick = (sender, args) => Master.Faction.AddMoney(100m) }, new HorizontalMenuTray.MenuItem { Text = "PAY", OnClick = (sender, args) => Master.PayEmployees() }, new HorizontalMenuTray.MenuItem { Text = "STARVE", OnClick = (sender, args) => { foreach (var minion in Master.Faction.Minions) { minion.Status.Hunger.CurrentValue = 0; } } }, new HorizontalMenuTray.MenuItem { Text = "XP", OnClick = (sender, args) => { foreach (var minion in Master.Faction.Minions) { minion.AddXP(100); } } }, new HorizontalMenuTray.MenuItem { Text = "SPAWN TEST", OnClick = (sender, args) => { var keys = EntityFactory.EntityFuncs.Keys.ToList(); foreach (var key in keys) { EntityFactory.CreateEntity <GameComponent>(key, Master.World.CursorLightPos); } } }, // Shouldn't this go into some kind of 'debug' menu? new HorizontalMenuTray.MenuItem { Text = "DRAW PATHS", OnClick = (sender, args) => { GameSettings.Default.DrawPaths = !GameSettings.Default.DrawPaths; } }, new HorizontalMenuTray.MenuItem { Text = "+1 HOUR", OnClick = (sender, args) => { Master.World.Time.CurrentDate += new TimeSpan(1, 0, 0); } }, new HorizontalMenuTray.MenuItem { Text = "FORCE REBUILD", OnClick = (sender, args) => { foreach (var chunk in Master.World.ChunkManager.ChunkData.ChunkMap) { for (int Y = 0; Y < VoxelConstants.ChunkSizeY; ++Y) { chunk.InvalidateSlice(Y); } } } }, new HorizontalMenuTray.MenuItem { Text = "LET IT SNOW", OnClick = (sender, args) => { var storm = Weather.CreateStorm(Vector3.One, 100.0f, Master.World); storm.TypeofStorm = StormType.SnowStorm; storm.Start(); } }, }; base.Construct(); }
public override void OnEnter() { // Clear the input queue... cause other states aren't using it and it's been filling up. DwarfGame.GumInputMapper.GetInputQueue(); GuiRoot = new Gui.Root(DwarfGame.GuiSkin); GuiRoot.MousePointer = new Gui.MousePointer("mouse", 4, 0); MakeMenu(); Progress = GuiRoot.RootItem.AddChild(new Gui.Widgets.ProgressBar { Rect = new Rectangle(0, 0, GuiRoot.RenderData.VirtualScreen.Width, 32) }) as Gui.Widgets.ProgressBar; Dictionary <GameMaster.ToolMode, Gui.Widget> ToolbarItems = new Dictionary <GameMaster.ToolMode, Gui.Widget>(); //ToolbarItems[GameMaster.ToolMode.SelectUnits] = CreateIcon(5, GameMaster.ToolMode.SelectUnits); // ToolbarItems[GameMaster.ToolMode.Dig] = CreateIcon(0, GameMaster.ToolMode.Dig); // ToolbarItems[GameMaster.ToolMode.Build] = CreateIcon(2, GameMaster.ToolMode.Build); // ToolbarItems[GameMaster.ToolMode.Cook] = CreateIcon(3, GameMaster.ToolMode.Cook); // ToolbarItems[GameMaster.ToolMode.Farm] = CreateIcon(5, GameMaster.ToolMode.Farm); // ToolbarItems[GameMaster.ToolMode.Magic] = CreateIcon(6, GameMaster.ToolMode.Magic); // ToolbarItems[GameMaster.ToolMode.Gather] = CreateIcon(6, GameMaster.ToolMode.Gather); // ToolbarItems[GameMaster.ToolMode.Chop] = CreateIcon(1, GameMaster.ToolMode.Chop); // ToolbarItems[GameMaster.ToolMode.Guard] = CreateIcon(4, GameMaster.ToolMode.Guard); // ToolbarItems[GameMaster.ToolMode.Attack] = CreateIcon(3, GameMaster.ToolMode.Attack); var Tilesheet = AssetManager.GetContentTexture(ContentPaths.Terrain.terrain_tiles); VoxelLibrary.InitializeDefaultLibrary(Game.GraphicsDevice); var bottomRightTray = GuiRoot.RootItem.AddChild(new Gui.Widgets.ToolTray.Tray { IsRootTray = true, Corners = Gui.Scale9Corners.Left | Gui.Scale9Corners.Top, AutoLayout = Gui.AutoLayout.FloatBottom, ItemSource = new Gui.Widget[] { new Gui.Widgets.ToolTray.Icon { Icon = new TileReference("tool-icons", 5), KeepChildVisible = true, ExpansionChild = new Gui.Widgets.ToolTray.Tray { ItemSource = RoomLibrary.GetRoomTypes().Select(name => RoomLibrary.GetData(name)) .Select(data => new Gui.Widgets.ToolTray.Icon { Icon = data.NewIcon, ExpansionChild = new Gui.Widgets.BuildRoomInfo { Data = data, Rect = new Rectangle(0, 0, 256, 128) }, OnClick = (sender, args) => { (sender as Gui.Widgets.FramedIcon).Enabled = false; } }) } }, new Gui.Widgets.ToolTray.Icon { Icon = new TileReference("tool-icons", 6), KeepChildVisible = true, ExpansionChild = new Gui.Widgets.ToolTray.Tray { ItemSource = VoxelLibrary.GetTypes().Where(voxel => voxel.IsBuildable) .Select(data => new Gui.Widgets.ToolTray.Icon { Icon = new TileReference("rooms", 0), ExpansionChild = new Gui.Widgets.BuildWallInfo { Data = data, Rect = new Rectangle(0, 0, 256, 128) } }) } } } }); bottomRightTray.Hidden = false; GuiRoot.RootItem.Layout(); IsInitialized = true; base.OnEnter(); }
public override void Construct() { Rect = Root.VirtualScreen; Border = "border-fancy"; AddChild(new Widget { Text = "CLOSE", TextHorizontalAlign = HorizontalAlign.Center, TextVerticalAlign = VerticalAlign.Center, Border = "border-button", OnClick = (sender, args) => this.Close(), AutoLayout = AutoLayout.FloatBottomRight }); var tabPanel = AddChild(new Gum.Widgets.TabPanel { AutoLayout = AutoLayout.DockFill, Font = "outline-font", TextColor = new Vector4(1, 1, 1, 1), SelectedTabColor = new Vector4(1, 0, 0, 1), OnLayout = (sender) => sender.Rect.Height -= 36 // Keep it from overlapping bottom buttons. }) as Gum.Widgets.TabPanel; #region Room Tab if (BuildType.HasFlag(BuildTypes.Room)) { var iconSheet = Root.GetTileSheet("rooms") as Gum.TileSheet; BuildTab(tabPanel, "Rooms", RoomLibrary.GetRoomTypes().Select(name => RoomLibrary.GetData(name)).Select(data => new BuildableItem { Icon = data.NewIcon, Name = data.Name, Data = data }), (item, description, buildButton) => { var data = item.Data as RoomData; var builder = new StringBuilder(); builder.AppendLine(data.Description); if (!data.CanBuildAboveGround) { builder.AppendLine("* Must be built below ground."); } if (!data.CanBuildBelowGround) { builder.AppendLine("* Must be built above ground."); } if (data.MustBeBuiltOnSoil) { builder.AppendLine("* Must be built on soil."); } builder.AppendLine("Required per 4 tiles:"); foreach (var requirement in data.RequiredResources) { builder.AppendLine(String.Format("{0}: {1}", requirement.Key, requirement.Value.NumResources)); } if (data.RequiredResources.Count == 0) { builder.AppendLine("Nothing!"); } description.AddChild(new Gum.Widget { Background = item.Icon, MinimumSize = new Point(32, 32), AutoLayout = Gum.AutoLayout.DockTop, MaximumSize = new Point(32, 32) }); description.AddChild(new Gum.Widget { Font = "outline-font", Text = builder.ToString(), AutoLayout = Gum.AutoLayout.DockFill }); buildButton.OnClick = (sender, args) => { Master.Faction.RoomBuilder.CurrentRoomData = item.Data as RoomData; Master.VoxSelector.SelectionType = VoxelSelectionType.SelectFilled; Master.Faction.WallBuilder.CurrentVoxelType = null; Master.Faction.CraftBuilder.IsEnabled = false; Master.CurrentToolMode = GameMaster.ToolMode.Build; World.ShowToolPopup("Click and drag to build " + item.Name); this.Close(); }; }); } #endregion #region Wall tab if (BuildType.HasFlag(BuildTypes.Wall)) { var wallTypes = VoxelLibrary.GetTypes().Where(voxel => voxel.IsBuildable); BuildTab(tabPanel, "Walls", wallTypes.Select(wall => new BuildableItem { Icon = null, Name = wall.Name, Data = wall }), (item, description, buildButton) => { var data = item.Data as VoxelType; var builder = new StringBuilder(); builder.AppendLine(String.Format("{0} Wall", data.Name)); builder.AppendLine(String.Format("Strength: {0}", data.StartingHealth)); builder.AppendLine(String.Format("Requires: {0}", ResourceLibrary.Resources[data.ResourceToRelease].ResourceName)); description.AddChild(new Gum.Widget { Font = "outline-font", Text = builder.ToString(), AutoLayout = AutoLayout.DockFill }); buildButton.OnClick = (sender, args) => { Master.Faction.RoomBuilder.CurrentRoomData = null; Master.VoxSelector.SelectionType = VoxelSelectionType.SelectEmpty; Master.Faction.WallBuilder.CurrentVoxelType = item.Data as VoxelType; Master.Faction.CraftBuilder.IsEnabled = false; Master.CurrentToolMode = GameMaster.ToolMode.Build; World.ShowToolPopup("Click and drag to build " + item.Name + " wall."); this.Close(); }; }); } #endregion #region Item Tab if (BuildType.HasFlag(BuildTypes.Item)) { var iconSheet = Root.GetTileSheet("crafts") as Gum.TileSheet; BuildTab(tabPanel, "Objects", CraftLibrary.CraftItems.Values.Where(item => item.Type == CraftItem.CraftType.Object).Select(craft => new BuildableItem { Icon = craft.Icon, Name = craft.Name, Data = craft }), (item, description, buildButton) => { var data = item.Data as CraftItem; var builder = new StringBuilder(); builder.AppendLine(data.Name); builder.AppendLine(data.Description); builder.AppendLine("Required:"); description.AddChild(new Gum.Widget { Background = item.Icon, MinimumSize = new Point(32, 32), AutoLayout = AutoLayout.DockTop, MaximumSize = new Point(32, 32) }); description.AddChild(new Gum.Widget { Font = "outline-font", Text = builder.ToString(), AutoLayout = Gum.AutoLayout.DockTop }); var nearestBuildLocation = World.PlayerFaction.FindNearestItemWithTags(data.CraftLocation, Vector3.Zero, false); if (nearestBuildLocation == null) { description.AddChild(new Gum.Widget { Font = "outline-font", Text = String.Format("Needs {0} to build!", data.CraftLocation), TextColor = new Vector4(1, 0, 0, 1), AutoLayout = Gum.AutoLayout.DockTop }); } else { foreach (var resourceAmount in data.RequiredResources) { var resourceSelector = description.AddChild(new Gum.Widgets.ComboBox { Font = "outline-font", Items = Master.Faction.ListResourcesWithTag(resourceAmount.ResourceType).Select(r => r.ResourceType.ToString()).ToList(), AutoLayout = AutoLayout.DockTop }) as Gum.Widgets.ComboBox; if (resourceSelector.Items.Count == 0) { resourceSelector.Items.Add("<Not enough!>"); } } } }); } #endregion Layout(); }