public bool excuteLeaveRoomEvent(RoomInterface ri, Character chara) { //这个房间有没有离开事件 eventI = ri.getRoomEvent(EventConstant.LEAVE_EVENT); //不为空有事件 if (eventI != null) { EventResult result = eventI.excute(chara, null, 0); if (result.getResultCode() == EventConstant.LEAVE_EVENT_SAFE) { return(true); } else { chara.updateActionPoint(0); return(false); } } else { //为空没有事件 // Debug.Log("没有离开事件"); return(true); } }
public void excuteStayRoomEvent(RoomInterface ri, Character chara) { this.eventI = ri.getRoomEvent(EventConstant.STAY_EVENT); if (this.eventI != null) { EventInfo ei = new EventInfo(); ei.RoomXyz = ri.getXYZ(); ei.EffectedList.Add(chara.getName()); this.stayEventList.Add(ei); eventI.excute(chara, null, 0); } }
public bool excuteEnterRoomEvent(RoomInterface ri, Character chara) { eventI = ri.getRoomEvent(EventConstant.ENTER_EVENT); // Debug.LogError(this.eventI); if (eventI != null) { if (eventI.getSubEventType() == EventConstant.SANCHECK_EVENT) { return(excuteSanCheckEvent(eventI, chara)); } if (eventI.getSubEventType() == EventConstant.FALL_DOWN__EVENT) { return(excuteFallRoomEvent(eventI, chara)); } } Debug.Log(" no san check"); return(true); }
public void excuteLeaveRoomEvent(DoorInterface door, RoomInterface ri, Character chara) { //这个房间有没有离开事件 eventI = ri.getRoomEvent(EventConstant.LEAVE_EVENT); //不为空有事件 if (eventI != null) { Debug.Log("有离开事件"); leaveExecuted = false; this.ri = ri; this.chara = chara; this.door = door; phase = 1; messageUI.getResult().setDone(false); showMessageUi(eventI.getEventBeginInfo(), eventI.getSelectItem()); } else { //为空没有事件 Debug.Log("没有离开事件"); door.playerOpenDoorResult(true); } }