public void RefreshRoomClick() { int roomPanelCount = allRoomPanelObjects.Count; GameObject roomInfoPanel = GameObject.Instantiate(roomInfoPanelTempalte); roomInfoPanel.transform.parent = roomScrollViewObj.transform; roomInfoPanel.transform.localScale = Vector3.one; roomInfoPanel.transform.localPosition = new Vector3(initVec.x, initVec.y - roomPanelCount * yOffset, initVec.z); RoomInfoControl infoControl = roomInfoPanel.GetComponent <RoomInfoControl>(); infoControl.SetViewControl(this); infoControl.RoomId = roomPanelCount; infoControl.RoomState = ERoomState.RS_Ready; allRoomPanelObjects.Add(roomInfoPanel); }
public void RoomInfoClick(RoomInfoControl infoControl) { Debug.LogErrorFormat("roomId[{0}] Click", infoControl.RoomId); }