public virtual IRoom GetNewRoom(Point3 newPoint) { var exactMatch = RoomFactory.Blueprints.FirstOrDefault(b => Equals(newPoint, b.FixedLocation)); return(RoomFactory.Create(this, exactMatch ?? RoomFactory.Blueprints.Where(b => RoomFactory.Spawnable(b)).ToArray().GetRandom(R) )); }
public static void InitRainbowchestMimicRoom() { var data = RoomFactory.BuildFromResource("SpecialItemPack/Resources/Rooms/Secret_RainbowmimicRoom.room"); PrototypeDungeonRoom protoroom = data.room; AddPlaceable(protoroom, new Vector2(-2f, 0f), new IntVector2(3, 2), SpecialItemModule.rainbowMimicChest.gameObject); RoomFactory.rooms.Add("spapi:rainbowchestmimic_room", data); DungeonHandler.Register(data); }
/// <inheritdoc/> public HasStatsBlueprint TryGetBlueprint(string name) { return(RoomFactory.TryGetBlueprint(name) ?? ActorFactory.Blueprints.FirstOrDefault(b => b.Is(name)) ?? ItemFactory.Blueprints.FirstOrDefault(b => b.Is(name)) ?? AdjectiveFactory.Blueprints.FirstOrDefault(b => b.Is(name)) ?? BehaviourFactory.Blueprints.FirstOrDefault(b => b.Is(name)) ?? (HasStatsBlueprint)ActionFactory.Blueprints.FirstOrDefault(b => b.Is(name))); }
/// <summary> /// 打开对应区域 /// </summary> private void OpenDep(DepNode node) { RoomFactory factory = RoomFactory.Instance; if (factory) { factory.FocusNode(node); } }
private static void SetRooms(JObject json, IDictionary <int, List <IConnection> > connections) { foreach (var roomJObject in json["rooms"].Children <JObject>()) { var room = RoomFactory.CreateRoom(roomJObject, connections, out var roomId, out var enemies); _enemies.AddRange(enemies); _rooms.Add(roomId, room); } }
public void DelayedInitialisation() { try { LibramOfTheChambers.LateInit(); SetupCrossModIDs.DoSetup(); RoomFactory.LoadRoomsFromRoomDirectory(); ObsidianPistol.OverridePossibleItems = new List <int>() { AWholeBulletKin.WholeBulletKinID, Lewis.LewisID, Kevin.KevinID, 234, //Ibomb Companion App 201, //Portable Turret 338, //Gunther 599, //Bubble Blaster 563, //The Exotic 176, //Gungeon Ant Gunshark.GunsharkID, PoisonDartFrog.PoisonDartFrogID, SporeLauncher.SporeLauncherID, PhaserSpiderling.PhaserSpiderlingID, PrismatismItemIDs.JeremyTheBlobulonID, SomeBunnysItemIDs.BlasphemimicID, SomeBunnysItemIDs.CasemimicID, SomeBunnysItemIDs.GunthemimicID, SomeBunnysItemIDs.GunSoulPhylacteryID, SomeBunnysItemIDs.SoulInAJarID, ExpandTheGungeonIDs.BabyGoodHammerID, ExpandTheGungeonIDs.BabySitterID, RORItemIDs.WillTheWispID, CelsItemIDs.PetRockID, KylesItemIDs.CaptureSphereID, SpecialAPIsStuffIDs.CrownOfTheJammedID, SpecialAPIsStuffIDs.RoundKingID, }; CrossmodNPCLootPoolSetup.CheckItems(); ETGModConsole.Log("(Also finished DelayedInitialisation)"); } catch (Exception e) { ETGModConsole.Log(e.Message); ETGModConsole.Log(e.StackTrace); } }
public void DemoTest() { for (int i = 0; i < 100; i++) { //System.Threading.Thread.Sleep(2); var room = RoomFactory.GetRoom(); room.CreateRoom(); } }
private List <Room> RoomSelection(int roomAmount) { var roomList = new List <Room>(roomAmount); for (int i = 0; i < roomAmount; i++) { roomList.Add(RoomFactory.CreateRandomRoom()); } return(roomList); }
public void Parse(HabboHotel.GameClients.GameClient session, ClientPacket packet) { if (session == null) { return; } List <RoomData> rooms = RoomFactory.GetRoomsDataByOwnerSortByName(session.GetHabbo().Id).Where(x => x.Group == null).ToList(); session.SendPacket(new GroupCreationWindowComposer(rooms)); }
public void TestIfReceptionactoryIsWorking() { //arrange IArea reception; //act reception = RoomFactory.Create(0, "Reception", 0, 0, 5, 7, 1, 1); //assert Assert.IsNotNull(reception); }
public void TestIfFitnessFactoryIsWorking() { //arrange IArea fitness; //act fitness = RoomFactory.Create(0, "Fitness", 0, 0, 5, 7, 1, 1); //assert Assert.IsNotNull(fitness); }
public void TestIfCinemaFactoryIsWorking() { //arrange IArea cinema; //act cinema = RoomFactory.Create(0, "Cinema", 0, 0, 5, 7, 1, 1); //assert Assert.IsNotNull(cinema); }
public void TestIfHallwayFactoryIsWorking() { //arrange IArea hallway; //act hallway = RoomFactory.Create(0, "Hallway", 0, 0, 5, 7, 1, 1); //assert Assert.IsNotNull(hallway); }
public void TestIfElevatorShaftFactoryIsWorking() { //arrange IArea elevator; //act elevator = RoomFactory.Create(0, "ElevatorShaft", 0, 0, 5, 7, 1, 1); //assert Assert.IsNotNull(elevator); }
public void TestIfStaircaseFactoryIsWorking() { //arrange IArea stairs; //act stairs = RoomFactory.Create(0, "Staircase", 0, 0, 5, 7, 1, 1); //assert Assert.IsNotNull(stairs); }
public void TestIfRestaurantFactoryIsWorking() { //arrange IArea restaurant; //act restaurant = RoomFactory.Create(0, "Restaurant", 0, 0, 5, 7, 1, 1); //assert Assert.IsNotNull(restaurant); }
public static void InitSkullShrineRoom() { var data = RoomFactory.BuildFromResource("SpecialItemPack/Resources/Rooms/Room_ReaperShrine.room"); PrototypeDungeonRoom protoroom = data.room; AddPlaceables(protoroom, new Vector2(-1f, 0f), new IntVector2(2, 2), new List <GameObject> { SpecialItemModule.sreaperShrine, SpecialItemModule.grimShrine }); RoomFactory.rooms.Add("spapi:skullshrine_room", data); DungeonHandler.Register(data); }
public void TestIfRoomFactoryIsWorking() { //arrange IArea room; //act room = RoomFactory.Create(0, "Room", 0, 0, 5, 7, 1, 1); //assert Assert.IsNotNull(room); }
public void Parse(HabboHotel.GameClients.GameClient session, ClientPacket packet) { if (!PlusEnvironment.GetGame().GetGroupManager().TryGetGroup(packet.PopInt(), out Group group)) { session.SendNotification("Oops, we couldn't find that group!"); return; } if (group.CreatorId != session.GetHabbo().Id&& !session.GetHabbo().GetPermissions().HasRight("group_delete_override")) //Maybe a FUSE check for staff override? { session.SendNotification("Oops, only the group owner can delete a group!"); return; } if (group.MemberCount >= Convert.ToInt32(PlusEnvironment.GetSettingsManager().TryGetValue("group.delete.member.limit")) && !session.GetHabbo().GetPermissions().HasRight("group_delete_limit_override")) { session.SendNotification("Oops, your group exceeds the maximum amount of members (" + Convert.ToInt32(PlusEnvironment.GetSettingsManager().TryGetValue("group.delete.member.limit")) + ") a group can exceed before being eligible for deletion. Seek assistance from a staff member."); return; } if (!PlusEnvironment.GetGame().GetRoomManager().TryGetRoom(group.RoomId, out Room room)) { return; } if (!RoomFactory.TryGetData(group.RoomId, out RoomData data)) { return; } room.Group = null; //Remove it from the cache. PlusEnvironment.GetGame().GetGroupManager().DeleteGroup(group.Id); //Now the :S stuff. using (IQueryAdapter dbClient = PlusEnvironment.GetDatabaseManager().GetQueryReactor()) { dbClient.RunQuery("DELETE FROM `groups` WHERE `id` = '" + group.Id + "'"); dbClient.RunQuery("DELETE FROM `group_memberships` WHERE `group_id` = '" + group.Id + "'"); dbClient.RunQuery("DELETE FROM `group_requests` WHERE `group_id` = '" + group.Id + "'"); dbClient.RunQuery("UPDATE `rooms` SET `group_id` = '0' WHERE `group_id` = '" + group.Id + "' LIMIT 1"); dbClient.RunQuery("UPDATE `user_stats` SET `groupid` = '0' WHERE `groupid` = '" + group.Id + "' LIMIT 1"); dbClient.RunQuery("DELETE FROM `items_groups` WHERE `group_id` = '" + group.Id + "'"); } //Unload it last. PlusEnvironment.GetGame().GetRoomManager().UnloadRoom(room.Id); //Say hey! session.SendNotification("You have successfully deleted your group."); return; }
public IMaze Create(IRandomGenerator random, MazeType mazeType, int size) { IRoomFactory rf = new RoomFactory(); IRoom[] rooms = new IRoom[size * size]; for (int i = 0; i < rooms.Length; i++) { rooms[i] = rf.Create(RoomType.Marsh); } return(new VerySimpleMaze(size, rooms, 0, rooms.Length - 1)); }