public override List <RoomData> Search(string query, Session session, int Limit) { List <RoomData> rooms = new List <RoomData>(); switch (base.QueryId) { case "my": { foreach (var room in RoomDatabase.UserRooms(session.Player.Id)) { if (rooms.Count >= Limit) { break; } if (!room.Name.ToLower().Contains(query)) { continue; } rooms.Add(room); } break; } } return(rooms); }
public void Handle(Session session, ClientPacket message) { List <RoomData> rooms = new List <RoomData>(); RoomDatabase.UserRooms(session.Player.Id).ForEach(roomData => { //todo: check if room is promoted rooms.Add(roomData); }); session.Send(new PromoteOwnRoomsListComposer(rooms)); }
public void Handle(Session session, ClientPacket message) { List <RoomData> rooms = new List <RoomData>(); RoomDatabase.UserRooms(session.Player.Id).ForEach(roomData => { if (roomData.Group == null) { rooms.Add(roomData); } }); session.Send(new GroupBuyRoomsComposer(rooms.ToList())); }