Exemple #1
0
    IEnumerator LoadRoomRoutine(RoomDataForest data)
    {
        string levelName = currentWorldName + data.Name;
        //  string levelName = data.Name;

        AsyncOperation loadedLevel = Application.LoadLevelAdditiveAsync(levelName);

        while (loadedLevel.isDone == false)
        {
            //         Debug.Log("Loading " + levelName + " : " + Mathf.Round(loadedLevel.progress * 100) + " %");
            yield return(null);
        }
    }
Exemple #2
0
    void UpdateRoomQueue()
    {
        if (isLoadingRoom == true)
        {
            return;
        }

        if (loadRoomQueue.Count == 0)
        {
            return;
        }
        currentLoadRoomData = loadRoomQueue.Dequeue();
        isLoadingRoom       = true;

        //      Debug.Log("Loading new room " + currentLoadRoomData.X + " " + currentLoadRoomData.Y);
        StartCoroutine(LoadRoomRoutine(currentLoadRoomData));
    }
Exemple #3
0
    void LoadRoom(string name, int x, int y)
    {
        if (DoesRoomExist(x, y) == true)
        {
            return;
        }

        //Hack method

        if (loadedRooms.Count + loadRoomQueue.Count == 7)
        {
            name = "End";
        }
        if (loadedRooms.Count + loadRoomQueue.Count == 10)
        {
            name = "End";
        }

        if (loadedRooms.Count + loadRoomQueue.Count == 15)
        {
            name = "End";
        }

        if (loadedRooms.Count + loadRoomQueue.Count == 18)
        {
            name = "End";
        }
        if (loadedRooms.Count + loadRoomQueue.Count == 25)
        {
            name = "End";
        }



        //end of hack method

        RoomDataForest newRoomData = new RoomDataForest();

        newRoomData.Name = name;
        newRoomData.X    = x;
        newRoomData.Y    = y;

        loadRoomQueue.Enqueue(newRoomData);
    }