private void Start()
 {
     numRooms     = UnityEngine.Random.Range(5, 15);
     templates    = GameObject.FindGameObjectWithTag("Rooms").GetComponent <RoomTemplates>();
     roomCountObj = GameObject.FindGameObjectWithTag("Counter").GetComponent <RoomCounter>();
     if (gameObject.CompareTag("EntrySpawn_1"))
     {
         SpecialRoomSpawn();
     }
     else
     {
         Invoke("Spawn", 1.0f);
     }
 }
Exemple #2
0
    private void Start()
    {
        roomCounts.Clear();
        foreach (var roomInfo in roomInfos)
        {
            var sceneName = roomInfo.scene.SceneName;
            if (!roomCounts.ContainsKey(sceneName))
            {
                roomCounts[sceneName] = new RoomCounter();
            }
        }

        if (Msf.Args.IsProvided(Msf.Args.Names.LoadScene))
        {
            SceneManager.LoadScene(Msf.Args.LoadScene);
        }
        else
        {
            StartCoroutine(StartSpawnServerRoutine());
        }
    }
Exemple #3
0
 void Start()
 {
     rc          = FindObjectOfType <RoomCounter>();
     spawnVector = new Vector2(placeToSpawn.position.x, placeToSpawn.position.y);
 }