Exemple #1
0
    public void OnTriggerEnter(Collider other)
    {
        if (goodSpawn)
        {
            if (other.tag == "Room")
            {
                RoomController otherController = other.gameObject.GetComponent <RoomController>();
                if (otherController.roomType.ToString() != "Boss")
                {
                    Destroy(other.gameObject);
                    //dungeonController.bossSpawned = false;
                    //dungeonController.RespawnBoss();
                }

                // Do not try to finalize our spawn if we're being destroyed!
                otherController.CancelInvoke("FinalizeSpawn");

                //Call DungeonController to spawn dead end
                Destroy(other.gameObject);
                //dungeonController.exitsLeft.Remove(enterDoor);
                //dungeonController.bossSpawned = false;
                //dungeonController.RespawnBoss();
            }
        }
        else
        {
            if (roomType == roomTypeEnum.Boss && other.tag == "Room")
            {
                //dungeonController.exitsLeft.Remove(enterDoor);
                dungeonController.bossSpawned = false;
                dungeonController.RespawnBoss();
                Destroy(gameObject);
            }
        }
    }