public WallAnimateMessage(ushort SideDefServerID, Animation Animation, RoomAnimationAction Action) : base(MessageTypeGameMode.WallAnimate) { this.SideDefServerID = SideDefServerID; this.Animation = Animation; this.Action = Action; }
/// <summary> /// /// </summary> /// <param name="RaiseChangedEvent"></param> public virtual void Clear(bool RaiseChangedEvent) { if (RaiseChangedEvent) { SideDefServerID = 0; Animation = new AnimationNone(); Action = 0; } else { sideDefServerID = 0; animation = new AnimationNone(); action = 0; } }
public WallAnimationChange(ushort SideDefServerID, Animation Animation, RoomAnimationAction Action) { this.sideDefServerID = SideDefServerID; this.animation = Animation; this.action = Action; }