Exemple #1
0
        private void spawnIslandAt(string islandId, Room.Spawnpoint spawnpoint)
        {
            ObjectLayout layout = this.m_islandPool[islandId];

            layout.Tm.position = spawnpoint.WorldPt;
            layout.gameObject.SetActive(true);
        }
Exemple #2
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        private void spawnActiveIsland(Room.Spawnpoint spawnpoint)
        {
            string islandId = this.getRandomFreeIslandId();

            this.spawnIslandAt(islandId, spawnpoint);
            this.m_activeIslandId         = islandId;
            this.m_activeIslandSpawnpoint = spawnpoint;
        }
Exemple #3
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 private void onRoomLoaded(Room room)
 {
     Room.Spawnpoint spawnpoint = room.getClosestIslandSpawnpoint(room.CharacterSpawnpoints[room.PlayerStartingSpawnpointIndex].WorldPt);
     if (spawnpoint != null)
     {
         this.spawnActiveIsland(spawnpoint);
     }
 }
Exemple #4
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 private void clearPreviousIsland()
 {
     if (this.m_prevIslandSpawnpoint != null)
     {
         this.m_islandPool[this.m_prevIslandId].gameObject.SetActive(false);
         this.m_prevIslandId         = string.Empty;
         this.m_prevIslandSpawnpoint = null;
     }
 }
 private void onGameplayLoadingStarted(ActiveDungeon ad)
 {
     if (GameLogic.Binder.FrenzySystem.isFrenzyActive() && ad.SeamlessTransition)
     {
         Player          player              = GameLogic.Binder.GameState.Player;
         int             spawnCount          = Mathf.FloorToInt(Mathf.Lerp((float)App.Binder.ConfigMeta.FRENZY_MOB_SPAWNCOUNT_PER_SPAWNPOINT_MIN, (float)App.Binder.ConfigMeta.FRENZY_MOB_SPAWNCOUNT_PER_SPAWNPOINT_MAX, player.ActiveCharacter.getSpurtBuffStrength()));
         Room.Spawnpoint randomValueFromList = LangUtil.GetRandomValueFromList <Room.Spawnpoint>(ad.ActiveRoom.CharacterSpawnpoints);
         this.spawnRoomMinionHordeAtSpawnpoint(ad.ActiveRoom, randomValueFromList, spawnCount, null);
         this.m_prevMobSpawnpointIndex = ad.ActiveRoom.CharacterSpawnpoints.IndexOf(randomValueFromList);
     }
 }
Exemple #6
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        private void onCharacterHordeSpawned(Room.Spawnpoint spawnpoint, bool isBoss)
        {
            ActiveDungeon activeDungeon = Binder.GameState.ActiveDungeon;

            if (activeDungeon != null)
            {
                CharacterInstance primaryPlayerCharacter = activeDungeon.PrimaryPlayerCharacter;
                if ((!Binder.FrenzySystem.isFrenzyActive() && primaryPlayerCharacter.isAtBlinkDistance(spawnpoint.WorldPt)) && ((primaryPlayerCharacter.getPerkInstanceCount(PerkType.BlinkTravel) > 0) && (primaryPlayerCharacter.getGenericModifierForPerkType(PerkType.BlinkTravel) >= UnityEngine.Random.value)))
                {
                    this.blinkCharacterQueued(primaryPlayerCharacter, spawnpoint.WorldPt);
                }
            }
        }
Exemple #7
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 private void onCharacterSpawned(CharacterInstance character)
 {
     if (!character.IsPlayerCharacter)
     {
         Room.Spawnpoint spawnpoint = GameLogic.Binder.GameState.ActiveDungeon.ActiveRoom.getClosestIslandSpawnpoint(character.PhysicsBody.Transform.position);
         if (spawnpoint != this.m_activeIslandSpawnpoint)
         {
             this.clearPreviousIsland();
             this.assignActiveIslandAsPrevious();
             this.spawnActiveIsland(spawnpoint);
         }
     }
 }
Exemple #8
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        private void onCharacterHordeSpawned(Room.Spawnpoint spawnpoint, bool isBoss)
        {
            ActiveDungeon activeDungeon = GameLogic.Binder.GameState.ActiveDungeon;
            Player        player        = GameLogic.Binder.GameState.Player;

            activeDungeon.ActiveRoom.flagAllDungeonBoostsForOffscreenDestroy();
            Room.Spawnpoint             islandSpawnpoint = activeDungeon.ActiveRoom.getClosestIslandSpawnpoint(spawnpoint.WorldPt);
            List <MarkerSpawnPointDeco> list             = activeDungeon.ActiveRoom.getDecoSpawnpointMarkersForIsland(islandSpawnpoint);

            if ((App.Binder.ConfigMeta.DUNGEON_BOOST_BOX_SPAWN_ENABLED_DURING_FRENZY || !GameLogic.Binder.FrenzySystem.isFrenzyActive()) && (islandSpawnpoint != this.m_lastIslandSpawnpointForBoxes))
            {
                this.m_validDecoSpawnpoints.Clear();
                for (int i = 0; i < list.Count; i++)
                {
                    MarkerSpawnPointDeco item = list[i];
                    if (ConfigDungeons.DUNGEON_DECO_CATEGORIES_AS_DUNGEON_BOOST_SPAWNPOINTS.Contains(item.DecoCategoryType) && (item.ActiveDeco != null))
                    {
                        this.m_validDecoSpawnpoints.Add(item);
                    }
                }
                int num2 = ConfigDungeonBoosts.GetBoxSpawnCountForFloor(player, activeDungeon.Floor, this.m_validDecoSpawnpoints.Count);
                for (int j = 0; (j < this.m_validDecoSpawnpoints.Count) && (j < num2); j++)
                {
                    MarkerSpawnPointDeco deco2 = this.m_validDecoSpawnpoints[j];
                    Vector3 position           = deco2.transform.position;
                    Vector3 vector4            = islandSpawnpoint.WorldPt - deco2.transform.position;
                    Vector3 normalized         = vector4.normalized;
                    Vector3 worldPt            = position + ((Vector3)(normalized * 1f));
                    float   fallbackStep       = ConfigDungeonBoosts.BOX_RADIUS;
                    worldPt   = activeDungeon.ActiveRoom.calculateNearestEmptySpot(worldPt, normalized, 1f, fallbackStep, 6f, new int?(Layers.DungeonBoostEmptySpotLayerMask));
                    worldPt.y = activeDungeon.ActiveRoom.WorldGroundPosY;
                    SpawnBox(CmdRollDungeonBoostBoxTable.ExecuteStatic(App.Binder.ConfigLootTables.DungeonBoostBoxTable, player), player, worldPt);
                }
            }
            this.m_lastIslandSpawnpointForBoxes = islandSpawnpoint;
        }
Exemple #9
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 private void onGameplayEnded(ActiveDungeon ad)
 {
     this.m_lastIslandSpawnpointForBoxes = null;
 }
Exemple #10
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 private void assignActiveIslandAsPrevious()
 {
     this.m_prevIslandId         = this.m_activeIslandId;
     this.m_prevIslandSpawnpoint = this.m_activeIslandSpawnpoint;
 }
 private IEnumerator spawnHordeAt(Horde horde, Room.Spawnpoint spawnpoint, bool isBoss, bool isEliteBoss, bool isWildBoss)
 {