private void spawnIslandAt(string islandId, Room.Spawnpoint spawnpoint) { ObjectLayout layout = this.m_islandPool[islandId]; layout.Tm.position = spawnpoint.WorldPt; layout.gameObject.SetActive(true); }
private void spawnActiveIsland(Room.Spawnpoint spawnpoint) { string islandId = this.getRandomFreeIslandId(); this.spawnIslandAt(islandId, spawnpoint); this.m_activeIslandId = islandId; this.m_activeIslandSpawnpoint = spawnpoint; }
private void onRoomLoaded(Room room) { Room.Spawnpoint spawnpoint = room.getClosestIslandSpawnpoint(room.CharacterSpawnpoints[room.PlayerStartingSpawnpointIndex].WorldPt); if (spawnpoint != null) { this.spawnActiveIsland(spawnpoint); } }
private void clearPreviousIsland() { if (this.m_prevIslandSpawnpoint != null) { this.m_islandPool[this.m_prevIslandId].gameObject.SetActive(false); this.m_prevIslandId = string.Empty; this.m_prevIslandSpawnpoint = null; } }
private void onGameplayLoadingStarted(ActiveDungeon ad) { if (GameLogic.Binder.FrenzySystem.isFrenzyActive() && ad.SeamlessTransition) { Player player = GameLogic.Binder.GameState.Player; int spawnCount = Mathf.FloorToInt(Mathf.Lerp((float)App.Binder.ConfigMeta.FRENZY_MOB_SPAWNCOUNT_PER_SPAWNPOINT_MIN, (float)App.Binder.ConfigMeta.FRENZY_MOB_SPAWNCOUNT_PER_SPAWNPOINT_MAX, player.ActiveCharacter.getSpurtBuffStrength())); Room.Spawnpoint randomValueFromList = LangUtil.GetRandomValueFromList <Room.Spawnpoint>(ad.ActiveRoom.CharacterSpawnpoints); this.spawnRoomMinionHordeAtSpawnpoint(ad.ActiveRoom, randomValueFromList, spawnCount, null); this.m_prevMobSpawnpointIndex = ad.ActiveRoom.CharacterSpawnpoints.IndexOf(randomValueFromList); } }
private void onCharacterHordeSpawned(Room.Spawnpoint spawnpoint, bool isBoss) { ActiveDungeon activeDungeon = Binder.GameState.ActiveDungeon; if (activeDungeon != null) { CharacterInstance primaryPlayerCharacter = activeDungeon.PrimaryPlayerCharacter; if ((!Binder.FrenzySystem.isFrenzyActive() && primaryPlayerCharacter.isAtBlinkDistance(spawnpoint.WorldPt)) && ((primaryPlayerCharacter.getPerkInstanceCount(PerkType.BlinkTravel) > 0) && (primaryPlayerCharacter.getGenericModifierForPerkType(PerkType.BlinkTravel) >= UnityEngine.Random.value))) { this.blinkCharacterQueued(primaryPlayerCharacter, spawnpoint.WorldPt); } } }
private void onCharacterSpawned(CharacterInstance character) { if (!character.IsPlayerCharacter) { Room.Spawnpoint spawnpoint = GameLogic.Binder.GameState.ActiveDungeon.ActiveRoom.getClosestIslandSpawnpoint(character.PhysicsBody.Transform.position); if (spawnpoint != this.m_activeIslandSpawnpoint) { this.clearPreviousIsland(); this.assignActiveIslandAsPrevious(); this.spawnActiveIsland(spawnpoint); } } }
private void onCharacterHordeSpawned(Room.Spawnpoint spawnpoint, bool isBoss) { ActiveDungeon activeDungeon = GameLogic.Binder.GameState.ActiveDungeon; Player player = GameLogic.Binder.GameState.Player; activeDungeon.ActiveRoom.flagAllDungeonBoostsForOffscreenDestroy(); Room.Spawnpoint islandSpawnpoint = activeDungeon.ActiveRoom.getClosestIslandSpawnpoint(spawnpoint.WorldPt); List <MarkerSpawnPointDeco> list = activeDungeon.ActiveRoom.getDecoSpawnpointMarkersForIsland(islandSpawnpoint); if ((App.Binder.ConfigMeta.DUNGEON_BOOST_BOX_SPAWN_ENABLED_DURING_FRENZY || !GameLogic.Binder.FrenzySystem.isFrenzyActive()) && (islandSpawnpoint != this.m_lastIslandSpawnpointForBoxes)) { this.m_validDecoSpawnpoints.Clear(); for (int i = 0; i < list.Count; i++) { MarkerSpawnPointDeco item = list[i]; if (ConfigDungeons.DUNGEON_DECO_CATEGORIES_AS_DUNGEON_BOOST_SPAWNPOINTS.Contains(item.DecoCategoryType) && (item.ActiveDeco != null)) { this.m_validDecoSpawnpoints.Add(item); } } int num2 = ConfigDungeonBoosts.GetBoxSpawnCountForFloor(player, activeDungeon.Floor, this.m_validDecoSpawnpoints.Count); for (int j = 0; (j < this.m_validDecoSpawnpoints.Count) && (j < num2); j++) { MarkerSpawnPointDeco deco2 = this.m_validDecoSpawnpoints[j]; Vector3 position = deco2.transform.position; Vector3 vector4 = islandSpawnpoint.WorldPt - deco2.transform.position; Vector3 normalized = vector4.normalized; Vector3 worldPt = position + ((Vector3)(normalized * 1f)); float fallbackStep = ConfigDungeonBoosts.BOX_RADIUS; worldPt = activeDungeon.ActiveRoom.calculateNearestEmptySpot(worldPt, normalized, 1f, fallbackStep, 6f, new int?(Layers.DungeonBoostEmptySpotLayerMask)); worldPt.y = activeDungeon.ActiveRoom.WorldGroundPosY; SpawnBox(CmdRollDungeonBoostBoxTable.ExecuteStatic(App.Binder.ConfigLootTables.DungeonBoostBoxTable, player), player, worldPt); } } this.m_lastIslandSpawnpointForBoxes = islandSpawnpoint; }
private void onGameplayEnded(ActiveDungeon ad) { this.m_lastIslandSpawnpointForBoxes = null; }
private void assignActiveIslandAsPrevious() { this.m_prevIslandId = this.m_activeIslandId; this.m_prevIslandSpawnpoint = this.m_activeIslandSpawnpoint; }
private IEnumerator spawnHordeAt(Horde horde, Room.Spawnpoint spawnpoint, bool isBoss, bool isEliteBoss, bool isWildBoss) {