Exemple #1
0
 public void AddOrUpdateRoom(int no,Room.ROOM_STATUS status,int cur,int max,bool isLocked,int map,string curMapAlias,int roomGoal,int roomTimelimit,int RoomWeaponOption,int RoomPing,int RoomScore1,int RoomScore2,int countryFilter,bool breakInto,int type,string title,bool dropItem,bool wanted,int squad,int squadCounter)
 {
     if (!dicRoom.ContainsKey(no))
     {
         dicRoom.Add(no,new Room(isLocked,no,title,(Room.ROOM_TYPE)type,status,cur,max,map,curMapAlias,roomGoal,roomTimelimit,RoomWeaponOption,RoomPing,RoomScore1,RoomScore2,countryFilter,breakInto,wanted,dropItem,squad,squadCounter));
     }
     else
     {
         dicRoom[no].Status        = status;
         dicRoom[no].CurPlayer     = cur;
         dicRoom[no].MaxPlayer     = max;
         dicRoom[no].Locked        = isLocked;
         dicRoom[no].map           = map;
         dicRoom[no].CurMapAlias   = curMapAlias;
         dicRoom[no].goal          = roomGoal;
         dicRoom[no].timelimit     = roomTimelimit;
         dicRoom[no].weaponOption  = RoomWeaponOption;
         dicRoom[no].ping          = RoomPing;
         dicRoom[no].score1        = RoomScore1;
         dicRoom[no].score2        = RoomScore2;
         dicRoom[no].CountryFilter = countryFilter;
         dicRoom[no].isBreakInto   = breakInto;
         dicRoom[no].Type          = (Room.ROOM_TYPE)type;
         dicRoom[no].isWanted      = wanted;
         dicRoom[no].isDropItem    = dropItem;
         dicRoom[no].Squad         = squad;
         dicRoom[no].Title         = title;
         dicRoom[no].SquadCounter  = squadCounter;
     }
 }
Exemple #2
0
    public List <KeyValuePair <int,Room> > ToSortedList(Room.COLUMN sortedBy,bool ascending,Room.ROOM_TYPE type,Room.ROOM_STATUS status)
    {
        List <KeyValuePair <int,Room> > list = new List <KeyValuePair <int,Room> >();

        if (BuildOption.Instance.Props.refreshRoomsManually)
        {
            foreach (KeyValuePair <int,Room> item in dicDumbRoom)
            {
                if ((type == Room.ROOM_TYPE.NONE || type == item.Value.Type) && (status == Room.ROOM_STATUS.NONE || status == item.Value.Status))
                {
                    list.Add(item);
                }
            }
        }
        else
        {
            foreach (KeyValuePair <int,Room> item2 in dicRoom)
            {
                if ((type == Room.ROOM_TYPE.NONE || type == item2.Value.Type) && (status == Room.ROOM_STATUS.NONE || status == item2.Value.Status))
                {
                    list.Add(item2);
                }
            }
        }
        list.Sort((KeyValuePair <int,Room> firstPair,KeyValuePair <int,Room> nextPair) => firstPair.Value.Compare(nextPair.Value,sortedBy,ascending));
        return(list);
    }