Exemple #1
0
        internal static void HalfValue_Ceiling()
        {
            double current = RoofState;
            double halfed  = current / 2;

            double ceiling_half = Math.Ceiling(halfed);
            int    int_half     = Convert.ToInt32(ceiling_half);

            RoofState = int_half;
            RoofChanged?.Invoke(RoofState, new EventArgs());
        }
Exemple #2
0
        internal static void HalfValue_Floor()
        {
            double current = RoofState;
            double halfed  = current / 2;

            double floored_half = Math.Floor(halfed);
            int    int_half     = Convert.ToInt32(floored_half);

            RoofState = int_half;
            RoofChanged?.Invoke(RoofState, new EventArgs());
        }
Exemple #3
0
        public static void DowngradeRoofBy(int value)
        {
            RoofState -= value;
            if (RoofState < 0)
            {
                int dmg = Math.Abs(RoofState);
                PartyActions.DamageAllPlayers(dmg);

                RoofState = 0;
            }
            RoofChanged?.Invoke(RoofState, new EventArgs());
        }
Exemple #4
0
 public static void UpgradeRoofBy(int value)
 {
     if (Tent.Status == TentStatus.Shelter)
     {
         RoofState += value;
         if (RoofState > 4)
         {
             RoofState = 4;
         }
         RoofChanged?.Invoke(RoofState, new EventArgs());
     }
 }
Exemple #5
0
 public static void SetStartValue(int start)
 {
     if (start < 0)
     {
         start = 0;
     }
     if (start > 4)
     {
         start = 4;
     }
     RoofState = start;
     RoofChanged?.Invoke(RoofState, new EventArgs());
 }