public void ClearSlot(RompecabezasSlot slot) { if (slot) { slot.GetComponent <Image> ().sprite = baseTileSprite; } }
//ESTO SOLO ES CUANDO CAES EN UN SLOT, NO AFUERA public void Dropped(Part dragger, RompecabezasSlot slot, int row, int column) { dragger.SetPosition(slot.transform.position); if (dragger.GetCurrentSlot() != null) { ClearSlot(dragger.GetCurrentSlot()); } dragger.SetSlot(slot); dragger.GetComponent <Button> ().interactable = true; takenDragger = dragger; }
bool IsCorrect() { List <PartModel> startParts = model.CurrentLvl().StartParts(); foreach (PartModel startPart in startParts) { int newRow = startPart.row; int newCol = startPart.col; Direction dir = startPart.direction; while (true) { newRow = DirectionPlusRow(dir, newRow); newCol = DirectionPlusCol(dir, newCol); RompecabezasSlot slot = tiles[TileNumber(newRow, newCol)].GetComponent <RompecabezasSlot>(); if (slot.IsEnd()) { break; } Part currentPart = slot.GetCurrent(); if (currentPart == null) { return(false); } PartModel m = currentPart.Model(); if (m.isDouble) { if (!m.isCross) { dir = NotCrossDouble(dir, m.isLeftUp); } } else { dir = GetNextDirection(m, dir); if (dir == Direction.NULL) { return(false); } } } } return(true); }
public void ReturnToOriginalPosition() { transform.position = originPosition; myCurrentSlot = null; }
public void SetSlot(RompecabezasSlot slot) { myCurrentSlot = slot; }