// ICreateGameDBEntries public CompactGameInfo GenerateGameDbEntry() { return(new CompactGameInfo { Name = _game.Name, System = "A26", MetaData = "m=" + _mapper.GetType().ToString().Split('.').Last(), Hash = Rom.HashSHA1(), Region = _game.Region, Status = RomStatus.Unknown }); }
private void RebootCore() { // Regenerate mapper here to make sure its state is entirely clean _mapper = CreateMapper(this, _game.GetOptions()["m"], Rom.Length); _lagCount = 0; Cpu = new MOS6502X <CpuLink>(new CpuLink(this)); if (_game["PAL"]) { _pal = true; } else if (_game["NTSC"]) { _pal = false; } else { _pal = DetectPal(_game, Rom); } // dcfilter coefficent is from real observed hardware behavior: a latched "1" will fully decay by ~170 or so tia sound cycles _tia = new TIA(this, _pal, Settings.SECAMColors); _dcfilter = new DCFilter(_tia, 256); _m6532 = new M6532(this); HardReset(); RomDetails = $"{_game.Name}\r\nSHA1:{Rom.HashSHA1()}\r\nMD5:{Rom.HashMD5()}\r\nMapper Impl \"{_mapper.GetType()}\""; // Some games (ex. 3D tic tac toe), turn off the screen for extended periods, so we need to allow for this here. if (_game.GetOptions().ContainsKey("SP_FRAME")) { if (_game.GetOptions()["SP_FRAME"] == "true") { SP_FRAME = true; } } if (_game.GetOptions().ContainsKey("SP_RESET")) { if (_game.GetOptions()["SP_RESET"] == "true") { SP_RESET = true; } } }
private void RebootCore() { // Regenerate mapper here to make sure its state is entirely clean switch (_game.GetOptionsDict()["m"]) { case "2IN1": _mapper = SetMultiCartMapper(Rom.Length, 2); break; case "4IN1": _mapper = SetMultiCartMapper(Rom.Length, 4); break; case "8IN1": _mapper = SetMultiCartMapper(Rom.Length, 8); break; case "16IN1": _mapper = SetMultiCartMapper(Rom.Length, 16); break; case "32IN1": _mapper = SetMultiCartMapper(Rom.Length, 32); break; case "AR": _mapper = new mAR(this); // This mapper has to set up configurations in the contructor. break; case "4K": _mapper = new m4K(); break; case "2K": _mapper = new m2K(); break; case "CM": _mapper = new mCM(); break; case "CV": _mapper = new mCV(); break; case "DPC": _mapper = new mDPC(); break; case "DPC+": _mapper = new mDPCPlus(); break; case "F8": _mapper = new mF8(); break; case "F8SC": _mapper = new mF8SC(); break; case "F6": _mapper = new mF6(); break; case "F6SC": _mapper = new mF6SC(); break; case "F4": _mapper = new mF4(); break; case "F4SC": _mapper = new mF4SC(); break; case "FE": _mapper = new mFE(); break; case "E0": _mapper = new mE0(); break; case "3F": _mapper = new m3F(); break; case "FA": _mapper = new mFA(); break; case "FA2": _mapper = new mFA2(); break; case "E7": _mapper = new mE7(); break; case "F0": _mapper = new mF0(); break; case "UA": _mapper = new mUA(); break; // Special Sega Mapper which has swapped banks case "F8_sega": _mapper = new mF8_sega(); break; // Homebrew mappers case "3E": _mapper = new m3E(); break; case "0840": _mapper = new m0840(); break; case "MC": _mapper = new mMC(); break; case "EF": _mapper = new mEF(); break; case "EFSC": _mapper = new mEFSC(); break; case "X07": _mapper = new mX07(); break; case "4A50": _mapper = new m4A50(); break; case "SB": _mapper = new mSB(); break; default: throw new InvalidOperationException("mapper not supported: " + _game.GetOptionsDict()["m"]); } _mapper.Core = this; _lagCount = 0; Cpu = new MOS6502X <CpuLink>(new CpuLink(this)); if (_game["PAL"]) { _pal = true; } else if (_game["NTSC"]) { _pal = false; } else { _pal = DetectPal(_game, Rom); } // dcfilter coefficent is from real observed hardware behavior: a latched "1" will fully decay by ~170 or so tia sound cycles _tia = new TIA(this, _pal, Settings.SECAMColors); _dcfilter = new DCFilter(_tia, 256); _m6532 = new M6532(this); HardReset(); // Show mapper class on romstatusdetails CoreComm.RomStatusDetails = $"{this._game.Name}\r\nSHA1:{Rom.HashSHA1()}\r\nMD5:{Rom.HashMD5()}\r\nMapper Impl \"{_mapper.GetType()}\""; // Some games (ex. 3D tic tac toe), turn off the screen for extended periods, so we need to allow for this here. if (_game.GetOptionsDict().ContainsKey("SP_FRAME")) { if (_game.GetOptionsDict()["SP_FRAME"] == "true") { SP_FRAME = true; } } if (_game.GetOptionsDict().ContainsKey("SP_RESET")) { if (_game.GetOptionsDict()["SP_RESET"] == "true") { SP_RESET = true; } } }
public void RebootCore() { // Regenerate mapper here to make sure its state is entirely clean switch (_game.GetOptionsDict()["m"]) { case "2IN1": _mapper = SetMultiCartMapper(Rom.Length, 2); break; case "4IN1": _mapper = SetMultiCartMapper(Rom.Length, 4); break; case "8IN1": _mapper = SetMultiCartMapper(Rom.Length, 8); break; case "16IN1": _mapper = SetMultiCartMapper(Rom.Length, 16); break; case "32IN1": _mapper = SetMultiCartMapper(Rom.Length, 32); break; case "AR": _mapper = new mAR(this); // This mapper has to set up configurations in the contructor. break; case "4K": _mapper = new m4K(); break; case "2K": _mapper = new m2K(); break; case "CM": _mapper = new mCM(); break; case "CV": _mapper = new mCV(); break; case "DPC": _mapper = new mDPC(); break; case "DPC+": _mapper = new mDPCPlus(); break; case "F8": _mapper = new mF8(); break; case "F8SC": _mapper = new mF8SC(); break; case "F6": _mapper = new mF6(); break; case "F6SC": _mapper = new mF6SC(); break; case "F4": _mapper = new mF4(); break; case "F4SC": _mapper = new mF4SC(); break; case "FE": _mapper = new mFE(); break; case "E0": _mapper = new mE0(); break; case "3F": _mapper = new m3F(); break; case "FA": _mapper = new mFA(); break; case "FA2": _mapper = new mFA2(); break; case "E7": _mapper = new mE7(); break; case "F0": _mapper = new mF0(); break; case "UA": _mapper = new mUA(); break; // Homebrew mappers case "3E": _mapper = new m3E(); break; case "0840": _mapper = new m0840(); break; case "MC": _mapper = new mMC(); break; case "EF": _mapper = new mEF(); break; case "EFSC": _mapper = new mEFSC(); break; case "X07": _mapper = new mX07(); break; case "4A50": _mapper = new m4A50(); break; case "SB": _mapper = new mSB(); break; default: throw new InvalidOperationException("mapper not supported: " + _game.GetOptionsDict()["m"]); } _mapper.Core = this; _lagcount = 0; Cpu = new MOS6502X { ReadMemory = this.ReadMemory, WriteMemory = this.WriteMemory, PeekMemory = this.PeekMemory, DummyReadMemory = this.ReadMemory, OnExecFetch = this.ExecFetch }; if (_game["PAL"]) { _pal = true; } else if (_game["NTSC"]) { _pal = false; } else { _pal = DetectPal(_game, Rom); } _tia = new TIA(this, _pal, Settings.SECAMColors); _tia.GetFrameRate(out CoreComm.VsyncNum, out CoreComm.VsyncDen); // dcfilter coefficent is from real observed hardware behavior: a latched "1" will fully decay by ~170 or so tia sound cycles _dcfilter = DCFilter.AsISoundProvider(_tia, 256); M6532 = new M6532(this); // Set up the system state here. for instance.. // Read from the reset vector for where to start Cpu.PC = (ushort)(ReadMemory(0x1FFC) + (ReadMemory(0x1FFD) << 8)); // set the initial PC // Show mapper class on romstatusdetails CoreComm.RomStatusDetails = string.Format( "{0}\r\nSHA1:{1}\r\nMD5:{2}\r\nMapper Impl \"{3}\"", this._game.Name, Rom.HashSHA1(), Rom.HashMD5(), _mapper.GetType()); }
private void RebootCore() { // Regenerate mapper here to make sure its state is entirely clean switch (_game.GetOptionsDict()["m"]) { case "2IN1": _mapper = SetMultiCartMapper(Rom.Length, 2); break; case "4IN1": _mapper = SetMultiCartMapper(Rom.Length, 4); break; case "8IN1": _mapper = SetMultiCartMapper(Rom.Length, 8); break; case "16IN1": _mapper = SetMultiCartMapper(Rom.Length, 16); break; case "32IN1": _mapper = SetMultiCartMapper(Rom.Length, 32); break; case "AR": _mapper = new mAR(this); // This mapper has to set up configurations in the contructor. break; case "4K": _mapper = new m4K(); break; case "2K": _mapper = new m2K(); break; case "CM": _mapper = new mCM(); break; case "CV": _mapper = new mCV(); break; case "DPC": _mapper = new mDPC(); break; case "DPC+": _mapper = new mDPCPlus(); break; case "F8": _mapper = new mF8(); break; case "F8SC": _mapper = new mF8SC(); break; case "F6": _mapper = new mF6(); break; case "F6SC": _mapper = new mF6SC(); break; case "F4": _mapper = new mF4(); break; case "F4SC": _mapper = new mF4SC(); break; case "FE": _mapper = new mFE(); break; case "E0": _mapper = new mE0(); break; case "3F": _mapper = new m3F(); break; case "FA": _mapper = new mFA(); break; case "FA2": _mapper = new mFA2(); break; case "E7": _mapper = new mE7(); break; case "F0": _mapper = new mF0(); break; case "UA": _mapper = new mUA(); break; // Special Sega Mapper which has swapped banks case "F8_sega": _mapper = new mF8_sega(); break; // Homebrew mappers case "3E": _mapper = new m3E(); break; case "0840": _mapper = new m0840(); break; case "MC": _mapper = new mMC(); break; case "EF": _mapper = new mEF(); break; case "EFSC": _mapper = new mEFSC(); break; case "X07": _mapper = new mX07(); break; case "4A50": _mapper = new m4A50(); break; case "SB": _mapper = new mSB(); break; default: throw new InvalidOperationException("mapper not supported: " + _game.GetOptionsDict()["m"]); } _mapper.Core = this; _lagcount = 0; Cpu = new MOS6502X { ReadMemory = this.ReadMemory, WriteMemory = this.WriteMemory, PeekMemory = this.PeekMemory, DummyReadMemory = this.ReadMemory, OnExecFetch = this.ExecFetch }; if (_game["PAL"]) { _pal = true; } else if (_game["NTSC"]) { _pal = false; } else { _pal = DetectPal(_game, Rom); } // dcfilter coefficent is from real observed hardware behavior: a latched "1" will fully decay by ~170 or so tia sound cycles _tia = new TIA(this, _pal, Settings.SECAMColors, CoreComm.VsyncRate > 55.0 ? 735 : 882); _tia.GetFrameRate(out CoreComm.VsyncNum, out CoreComm.VsyncDen); _dcfilter = new DCFilter(_tia, 256); M6532 = new M6532(this); // Set up the system state here. for instance.. // Read from the reset vector for where to start Cpu.PC = (ushort)(ReadMemory(0x1FFC) + (ReadMemory(0x1FFD) << 8)); // set the initial PC // Show mapper class on romstatusdetails CoreComm.RomStatusDetails = string.Format( "{0}\r\nSHA1:{1}\r\nMD5:{2}\r\nMapper Impl \"{3}\"", this._game.Name, Rom.HashSHA1(), Rom.HashMD5(), _mapper.GetType()); // as it turns out, the stack pointer cannot be set to 0 for some games as they do not initilize it themselves. // some documentation seems to indicate it should beset to FD, but currently there is no documentation of the 6532 // executing a reset sequence at power on, but it's needed so let's hard code it for now Cpu.S = 0xFD; }