private void gameFinishedHandler(RollEventData receivedEventData) { this.receivedEventDataRollEventEvent = receivedEventData; }
public void RollHappened(RollEventData rollEventData) { this[rollEventData.PlayerName].Roll(rollEventData.Pins); }
private void gameFinishedHandler(RollEventData receivedEventData) { this.receivedEventDataRollEventEvent = receivedEventData; }
public void RollHappened(RollEventData rollEventData) { this[rollEventData.PlayerName].Roll(rollEventData.Pins); }