public override void assignWindow()
 {
     newObject(out mSelectionRoleTitle, "SelectionRoleTitle", 0);
     for (int i = 0; i < GameDefine.ROLE_COUNT; ++i)
     {
         RoleSelection selection = new RoleSelection(this);
         selection.assignWindow("RoleRoot" + i);
         mRoleSelectionList.Add(selection);
     }
 }