/// <summary> /// 保存系统角色成员数据 /// </summary> /// <param name="RoleMember">系统角色成员实体</param> /// <returns>成功保存的行数</returns> public int SaveRoleMember(RoleMemberEntity roleMember) { int Result = 0; using (RoleMemberDataAccess RoleMember = new RoleMemberDataAccess()) { Result = RoleMember.SaveRoleMember(roleMember); } return(Result); }
/// <summary> /// 移除角色成员 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> protected void RoleMemberList_OnItemCommand(object sender, RepeaterCommandEventArgs e) { string userNo = (string)e.CommandArgument; RoleMemberEntity roleMember = new RoleMemberEntity(); roleMember.RoleNo = RoleNo; roleMember.UserNo = userNo; m_Role.DeleteRoleMember(roleMember); BindRoleMember(); }
/// <summary> /// 添加角色成员 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> protected void UserList_OnItemCommand(object sender, RepeaterCommandEventArgs e) { if (String.IsNullOrEmpty(RoleNo)) { ShowMessage("请在角色列表中选择一个角色!"); return; } string userNo = (string)e.CommandArgument; RoleMemberEntity roleMember = new RoleMemberEntity(); roleMember.RoleNo = RoleNo; roleMember.UserNo = userNo; m_Role.SaveRoleMember(roleMember); BindRoleMember(); }