public void BackToScene()
 {
     if (!this.loadingFinished)
     {
         this.AfterLoading();
     }
     this.mode = RoleManager.GameMode.PlotCheck;
 }
 private void Awake()
 {
     this.mode         = RoleManager.GameMode.Game;
     this.entityCreate = base.transform.GetOrAddComponent <EntityCreate>();
 }