private void OnAck_RoleLoginAck(MessageRecv obj) { System.IO.MemoryStream ms = new System.IO.MemoryStream(obj.Data); RoleLoginAck ack = Serializer.Deserialize <RoleLoginAck>(ms); if (GTItemHelper.ShowNetworkError(ack.RetCode) == false) { return; } GTGlobal.CurPlayerCarrerID = ack.Carrer; GTGlobal.CurPlayerGUID = ack.RoleID; for (int i = 0; i < ack.Action.Count; i++) { int num = (int)ack.Action[i]; int id = i + 101; DataDBSAction.Update(id, new XAction() { Id = id, Num = num }); } GTDataTimer.Instance.Init(); GTWorld.Instance.EnterGuide(); GTWorld.Instance.Bie.UseGuide = GTLauncher.Instance.UseGuide; GTEventCenter.FireEvent(GTEventID.TYPE_LOGIN_ROLELOGIN); }
private void OnReq_RoleLogin(MessageRecv obj) { System.IO.MemoryStream ms = new System.IO.MemoryStream(obj.Data); RoleLoginReq req = Serializer.Deserialize <RoleLoginReq>(ms); foreach (var current in DataDBSCharacter.Dict) { XCharacter c = current.Value; if (c.GUID == req.RoleID) { RoleLoginAck ack = new RoleLoginAck(); ack.RoleID = c.GUID; ack.Name = c.Name; ack.Carrer = c.Carrer; ack.Level = c.Level; ack.Exp = c.CurExp; GTDataManager.Instance.LoadRoleData(c.Carrer); NetworkManager.Instance.Send(MessageID.MSG_ROLE_LOGIN_ACK, ack, 0, 0); NotifyIntoScene ntf = new NotifyIntoScene(); ntf.CopyID = GTGlobal.LastCityID; ntf.CopyGuid = 0; ntf.RoleID = c.GUID; ntf.ServerID = MLLogin.Instance.GetCurrServerID(); NetworkManager.Instance.Send(MessageID.MSG_NOTIFY_INTO_SCENE, ntf, 0, 0); break; } } }
private void OnAck_RoleLoginAck(MessageRecv obj) { System.IO.MemoryStream ms = new System.IO.MemoryStream(obj.Data); RoleLoginAck ack = Serializer.Deserialize <RoleLoginAck>(ms); GTGlobal.CurPlayerID = (int)ack.RoleType; GTEventCenter.FireEvent(GTEventID.TYPE_ENTERGAME_CALLBACK); GTLauncher.Instance.LoadScene(GTGlobal.LAST_CITY_ID); }
private void OnReq_EnterGame(MessageRecv obj) { System.IO.MemoryStream ms = new System.IO.MemoryStream(obj.Data); RoleLoginReq req = Serializer.Deserialize <RoleLoginReq>(ms); RoleLoginAck ack = new RoleLoginAck(); foreach (var current in DataDBSRole.Dict) { XCharacter c = current.Value; if (c.GUID == req.RoleID) { ack.RoleID = c.GUID; ack.Name = c.Name; ack.RoleType = (uint)c.Id; ack.Level = c.Level; ack.Exp = (ulong)c.CurExp; NetworkManager.Instance.Send(MessageID.MSG_ROLE_LOGIN_ACK, ack, 0, 0); break; } } }