public DataStream Deserialize(DataStream ds)
        {
            DataStream dsret;

            switch (ds.Type)
            {
            case 0x00: dsret = new ContainerS00(); break;

            case 0x01: dsret = new ServerInfoS01(); break;

            case 0x02: dsret = new SMKeyS02(); break;

            case 0x04: dsret = new OnlineAnnounceS04(); break;

            case 0x05: dsret = new ErrorInfo(); break;

            case 0x47: dsret = new SelectRole_ReS47(); break;

            case 0x53: dsret = new RoleList_ReS53(); break;

            case 0x60: dsret = new PrivateMessageS60(); break;

            case 0x8F: dsret = new LastOnlineS8F(); break;

            default: return(ds);
            }
            dsret.Type   = ds.Type;
            dsret.Buffer = ds.Buffer;
            dsret.Swaped = true;
            return(((PacketBase.IServerPacket)dsret).Deserialize());
        }
        private void Client_Receive(object sender, ReceiveEventArgs e)
        {
            if (Receive != null)
            {
                Receive(this, e);
            }
            if (e.IsContainer)
            {
                return;
            }
            DataStream ds = (DataStream)e.Stream;

            if (ds is ContainerS00 && !EnteredTheWorld)
            {
                EnteredTheWorld = true;
                Client.Send(new GetInventoryC27());
                if (OnPlayerEnterTheWorld != null)
                {
                    OnPlayerEnterTheWorld(this, new EventArgs());
                }
            }
            if (ds is ServerInfoS01)
            {
                Client.Send(new LogginAnnounce((ServerInfoS01)ds, Login, Password));
            }
            if (ds is SMKeyS02)
            {
                Client.Send(new CMKeyC02((SMKeyS02)ds, Force));
            }
            if (ds is OnlineAnnounceS04)
            {
                Client.Send(new RoleListC52((OnlineAnnounceS04)ds));
                new KeepAliveSender(Client).Start();
            }
            if (ds is SelectRole_ReS47)
            {
                Client.Send(new EnterWorldC48(SelectedPlayer.UID));
            }
            if (ds is RoleList_ReS53)
            {
                RoleList_ReS53 role = (RoleList_ReS53)ds;
                if (role.IsChar)
                {
                    Client.Send(new RoleListC52(role));
                    args.Add(role);
                }
                else
                {
                    PlayersLoaded = true;
                    if (OnPlayersLoaded != null)
                    {
                        OnPlayersLoaded(this, args);
                    }
                }
            }
        }
Exemple #3
0
        private void Receive_RoleList_Re(object sender, GamePacket packet)
        {
            RoleList_ReS53 roleListRe = packet as RoleList_ReS53;

            if (roleListRe.IsChar)
            {
                Host.Send(new RoleListC52(roleListRe.NextSlot));
            }
            else
            {
                AccountInformation.RolesLoaded = true;
                if (RolesListLoaded != null)
                {
                    RolesListLoaded(this, new EventArgs());
                }
            }
        }
Exemple #4
0
 internal void Add(RoleList_ReS53 role)
 {
     players.Add(role);
 }