private static void SetWinners()
        {
            Il2CppSystem.Collections.Generic.List <WinningPlayerData> winners = new
                                                                                Il2CppSystem.Collections.Generic.List <WinningPlayerData>();
            List <PlayerControl> allPlayers = Utilities.PlayerControls;

            switch (WinnerType)
            {
            case WinnerTypes.Crewmates:
                for (int i = 0; i < allPlayers.Count; i++)
                {
                    if (!RoleInfo.IsRole(allPlayers[i], Roles.Jester) && !allPlayers[i].Data.IsImpostor)
                    {
                        winners.Add(new WinningPlayerData(allPlayers[i].Data));
                    }
                }
                break;

            case WinnerTypes.Impostors:
                for (int i = 0; i < allPlayers.Count; i++)
                {
                    if (allPlayers[i].Data.IsImpostor)
                    {
                        winners.Add(new WinningPlayerData(allPlayers[i].Data));
                    }
                }
                break;

            case WinnerTypes.Jester:
                System.Console.WriteLine("0");
                winners.Add(new WinningPlayerData(RoleInfo.GetControlForRole(Roles.Jester, allPlayers).Data));
                System.Console.WriteLine("1");
                break;
            }
            TempData.winners = winners;
        }