/// <summary> /// 队伍销毁 回调 /// </summary> /// <param name="data"></param> private void OnTeamDestroy(CopyTeamDestroyData data) { if (data == null) { return; } lock (Mutex) { CopyTeamData td = null; if (!TeamDict.TryGetValue(data.TeamId, out td)) { return; } TeamDict.Remove(data.TeamId); FuBenSeq2TeamId.Remove(td.FuBenSeqID); HashSet <long> teamList = null; if (FuBenId2Teams.TryGetValue(td.FuBenId, out teamList)) { teamList.Remove(td.TeamID); } foreach (var member in td.TeamRoles) { RoleId2JoinedTeam.Remove(member.RoleID); if (member.ServerId != ThisServerId) { continue; } GameClient client = GameManager.ClientMgr.FindClient(member.RoleID); if (client != null) { NotifyTeamStateChanged(client, (int)CopyTeamErrorCodes.LeaveTeam, member.RoleID, 0); } } // 队长id设为-1, 通知整个队伍 td.LeaderRoleID = -1; NotifyTeamData(td); // 清空队伍,然后通知给所有关注列表的人 td.TeamRoles.Clear(); td.MemberCount = td.TeamRoles.Count; NotifyTeamListChange(td); } }
/// <summary> /// 离开队伍回调 /// </summary> /// <param name="data"></param> private void OnTeamLeave(CopyTeamLeaveData data) { if (data == null) { return; } lock (Mutex) { CopyTeamData td = null; if (!TeamDict.TryGetValue(data.TeamId, out td)) { return; } CopyTeamMemberData member = td.TeamRoles.Find(_role => _role.RoleID == data.RoleId); if (member == null) { return; } td.TeamRoles.Remove(member); td.MemberCount = td.TeamRoles.Count; if (td.MemberCount <= 0) { td.LeaderRoleID = -1; OnTeamDestroy(new CopyTeamDestroyData() { TeamId = td.TeamID }); } else { if (td.LeaderRoleID == member.RoleID) { td.LeaderRoleID = td.TeamRoles[0].RoleID; td.TeamRoles[0].IsReady = true; td.TeamName = td.TeamRoles[0].RoleName; } } if (member.ServerId == ThisServerId) { RoleId2JoinedTeam.Remove(member.RoleID); GameClient client = GameManager.ClientMgr.FindClient(member.RoleID); if (client != null) { NotifyTeamStateChanged(client, (int)CopyTeamErrorCodes.LeaveTeam, member.RoleID, 0); } } NotifyTeamData(td); NotifyTeamListChange(td); } /* * int roleID = client.ClientData.RoleID; * long teamID = FindRoleID2TeamID(client.ClientData.RoleID); * if (teamID <= 0) //如果没有队伍 * { * return; * } * * //查找组队的数据 * CopyTeamData td = FindData(teamID); * if (null == td) //没有找到组队数据 * { * //清空组队ID * RemoveRoleID2TeamID(roleID); * return; * } * * bool updateTeamList = false; * bool destroy = false; * lock (td) * { * if (td.TeamRoles.Count > 1) //转交队长 * { * for (int i = 0; i < td.TeamRoles.Count; i++) * { * if (td.TeamRoles[i].RoleID == client.ClientData.RoleID) * { * td.TeamRoles.RemoveAt(i); * break; * } * } * * //判断是否是队长 * if (td.LeaderRoleID == client.ClientData.RoleID) * { * td.LeaderRoleID = td.TeamRoles[0].RoleID; //转交队长 * td.TeamRoles[0].IsReady = true; * td.TeamName = td.TeamRoles[0].RoleName; * } * td.MemberCount = td.TeamRoles.Count; * } * else * { * destroy = true; * td.LeaderRoleID = -1; //强迫解散 * td.TeamRoles.Clear(); * updateTeamList = true; * } * td.MemberCount = td.TeamRoles.Count; * * if (td.StartTime == 0) * { * updateTeamList = true; * } * } * * if (destroy) * { * //删除组队数据 * RemoveData(teamID); * } * * //清空组队ID * RemoveRoleID2TeamID(roleID); * * //发送队伍状态 * NotifyTeamStateChanged(client, CopyTeamErrorCodes.LeaveTeam, roleID, 0); * * if (notifyOther) * { * //通知组队数据的指令信息 * NotifyTeamData(td); //发送null数据,强迫组队解散 * } * * if (updateTeamList) * { * //组队状态变化通知 * NotifyTeamListChange(td); * } * */ }
/// <summary> /// 踢出队伍回调 /// </summary> /// <param name="data"></param> private void OnTeamKickout(CopyTeamKickoutData data) { if (data == null) { return; } lock (Mutex) { CopyTeamData td = null; if (!TeamDict.TryGetValue(data.TeamId, out td)) { return; } CopyTeamMemberData member = td.TeamRoles.Find(_role => _role.RoleID == data.ToRoleId); if (member == null) { return; } td.TeamRoles.Remove(member); td.MemberCount = td.TeamRoles.Count; if (member.ServerId == ThisServerId) { RoleId2JoinedTeam.Remove(member.RoleID); GameClient client = GameManager.ClientMgr.FindClient(member.RoleID); if (client != null) { NotifyTeamStateChanged(client, (int)CopyTeamErrorCodes.BeRemovedFromTeam, member.RoleID, 0); } } NotifyTeamData(td); NotifyTeamListChange(td); } /* * bool destroy = false; * lock (td) * { * //判断是否是队长 * if (td.LeaderRoleID != client.ClientData.RoleID) * { * //通知角色组队的指令信息 * * } * * if (td.TeamRoles.Count > 1) //转交队长 * { * for (int i = 0; i < td.TeamRoles.Count; i++) * { * if (td.TeamRoles[i].RoleID == otherRoleID) * { * td.TeamRoles.RemoveAt(i); * break; * } * } * * //判断是否是队长 * if (td.LeaderRoleID == client.ClientData.RoleID) * { * td.LeaderRoleID = td.TeamRoles[0].RoleID; //转交队长 * td.TeamRoles[0].IsReady = true; * td.TeamName = td.TeamRoles[0].RoleName; * } * } * else * { * destroy = true; * td.TeamRoles.Clear(); * td.LeaderRoleID = -1; //强迫解散 * } * td.MemberCount = td.TeamRoles.Count; * } * * if (destroy) * { * //删除组队数据 * RemoveData(teamID); * } * * //通知组队数据的指令信息 * NotifyTeamData(td); //发送null数据,强迫组队解散 * * //清空组队ID * RemoveRoleID2TeamID(otherRoleID); * * GameClient otherClient = GameManager.ClientMgr.FindClient(otherRoleID); * if (null != otherClient) * { * NotifyTeamStateChanged(otherClient, CopyTeamErrorCodes.BeRemovedFromTeam, otherRoleID, 0); * } * * NotifyTeamListChange(td); */ }