public void Add_One_Role() { // arrange List <Role> list = new List <Role>(); // act list = _data.GetRoles(); int _countBeforeAdd = list.Count; Guid id = Guid.NewGuid(); string roleName = "Testing Role - guid: " + id.ToString(); Role r = new Role { RoleID = 0, RoleName = roleName }; // assert int key = _data.CreateRole(r); // should add a new row of data to db list = _data.GetRoles(); int _countAfterAdd = list.Count; Assert.IsTrue(_countBeforeAdd + 1 == _countAfterAdd); r.RoleID = key; _data.DeleteRole(r); }
public List <Role> GetRolesPassThru() { List <Role> _list = _data.GetRoles(); return(_list); }
public static List <Role> GetRoles() { RoleDataAccess role = new RoleDataAccess(); return(role.GetRoles()); }
public List <Role> BLGetRoles() { List <Role> _list = _data.GetRoles(); return(_list); }