Exemple #1
0
 //加载配置数据
 private IEnumerator LoadConfigs()
 {
     yield return(new WaitUntil(() => MissionConifg.IsLoadedOK())); RefreshProgress();
     yield return(new WaitUntil(() => TaskConifg.IsLoadedOK())); RefreshProgress();
     yield return(new WaitUntil(() => ItemConifg.IsLoadedOK())); RefreshProgress();
     yield return(new WaitUntil(() => TreasureBoxConfig.IsLoadedOK())); RefreshProgress();
     yield return(new WaitUntil(() => RoleConifg.IsLoadedOK())); RefreshProgress();
     yield return(new WaitUntil(() => ActionConifg.IsLoadedOK())); RefreshProgress();
     yield return(new WaitUntil(() => SoundConfig.IsLoadedOK())); RefreshProgress();
     yield return(new WaitUntil(() => LevelConifg.IsLoadedOK())); RefreshProgress();
     yield return(new WaitUntil(() => PlayerDataManager.Init())); RefreshProgress();
     Debug.Log("<><MainSceneLoader.LoadConfigs>all configs loaded");
 }
Exemple #2
0
        /************************************************Unity方法与事件***********************************************/
        protected override void Start()
        {
            base.Start();

            videoPlayer.loopPointReached += (VideoPlayer source) =>
            {
                bMovieEnd = true;
            };

            BuglyUtil.Init();
            videoPlayer.Prepare();
            MissionConifg.LoadMissionConfig();
            propertyConfig.LoadPropertyConfig();
            TaskConifg.LoadTaskData();
            ItemConifg.LoadItemsConfig();
            TreasureBoxConfig.LoadTreasureBoxConfig();
            iconManager.OnlyLoadSelf();
            RoleConifg.LoadRoleConfig();
            LanConfig.LoadLanConfig();
            FontConfig.LoadFontConfig();
            I18NConfig.LoadResConfig();
            AccessoryConfig.LoadAccessoryConfig();
            AwardConfig.LoadAwardConfig();
            ActionConifg.LoadActionConfig();
            LevelConifg.LoadLevelConfig();
            SoundConfig.LoadSoundConfig();
            imageProgress.fillAmount = 0;
            GuLog.Debug("<><Preload>Load Begin!");
            StartCoroutine(StartLoading());
#if CLEAR_DATA
            LocalDataManager.getInstance().deleteAll();
#endif
            mHeartbearActionManager.addEventListener(mUploadFreindHeatbeatAction);
            mHeartbearActionManager.addEventListener(mUploadintakeHeatbeatAction);
            mHeartbeatManager.setHeartbeatListener(() =>
            {
                GuLog.Debug("Preload start do heart beat");
                mHeartbearActionManager.startHeartbeat();
            });
        }