private void OnRoleClick(CocoUINormalButton btn) { RoleClickButton t_Btn = (RoleClickButton)btn; if (m_CurRoleBtn != null) { m_CurRoleBtn.ChangeStatus(false); } GlobalData.curSelectRole = t_Btn.Index; t_Btn.ChangeStatus(true); m_CurRoleBtn = t_Btn; }
private void InitRoleBtns() { m_VBtn.OnClickEvent += OnPopupCloseEvent; m_CloseBtn.OnClickEvent += OnPopupCloseEvent; for (int i = 0; i < m_RoleBtns.Length; i++) { if (GlobalData.curSelectRole == i) { m_RoleBtns[i].ChangeStatus(true); m_CurRoleBtn = m_RoleBtns[i]; } else { m_RoleBtns[i].ChangeStatus(false); } m_RoleBtns[i].OnClickEvent += OnRoleClick; } }