public void CmdBuildRock(GameObject tile) { GameObject bsObj = Instantiate(Resources.Load <GameObject>("NetworkPrefabs/Rocks"), tile.transform.position, Quaternion.identity); Rocks bS = bsObj.GetComponent <Rocks>(); NetworkServer.Spawn(bsObj); bS.parentId = tile.GetComponent <NetworkIdentity>().netId; bsObj.transform.parent = tile.transform; //bsObj.transform.Translate(Vector3.back); bS.OnBuild(); Cmds.i.RpcBuild(tile, bsObj); }