public static void LoadContent(ContentManager Content) { MGUNSYSTEM = new MGunSystem(Content.Load <Texture2D>("Weapons\\mgun"), new Vector2(0, 0), Content.Load <Texture2D>("Bullets\\bullet")); ROCKETSYSTEM = new RocketSystem(Content.Load <Texture2D>("Weapons\\rocketgun"), new Vector2(0, 0), Content.Load <Texture2D>("Bullets\\rocketBullet")); SHOTGUNSYSTEM = new ShotgunSystem(Content.Load <Texture2D>("Weapons\\mgun"), new Vector2(0, 0), Content.Load <Texture2D>("Bullets\\bullet"), 0, 0); }
public RocketSystem() { Instance = this; }