public RocketPermissionsProviderResult SaveGroup(RocketPermissionsGroup group) { return(helper.SaveGroup(group)); }
public RocketPermissionsProviderResult AddGroup(RocketPermissionsGroup group) { return(_defaultProvider.AddGroup(group)); }
public void GoHome(Vector3 bedPos, byte bedRot, UnturnedPlayer player) { Rocket.Core.Logging.Logger.Log("starting gohome"); this.waitrestricted = HomeCommand.Instance.Configuration.Instance.TeleportWait; this.movementrestricted = HomeCommand.Instance.Configuration.Instance.MovementRestriction; this.p = player; this.bedPos = Vector3.up + bedPos; this.bedRot = bedRot; if (this.waitrestricted) { // We have to wait to teleport now find out how long this.LastCalledHomeCommand = DateTime.Now; if (HomeCommand.Instance.WaitGroups.ContainsKey("all")) { HomeCommand.Instance.WaitGroups.TryGetValue("all", out this.waittime); } else { if (player.IsAdmin && HomeCommand.Instance.WaitGroups.ContainsKey("admin")) { HomeCommand.Instance.WaitGroups.TryGetValue("admin", out this.waittime); } else { // Either not an admin or they don't get special wait restrictions. List <RocketPermissionsGroup> hg = R.Permissions.GetGroups(player, true); if (hg.Count <= 0) { Rocket.Core.Logging.Logger.Log("There was an error as a player has no groups!"); } byte[] time2 = new byte[hg.Count]; for (byte g = 0; g < hg.Count; g++) { RocketPermissionsGroup hgr = hg[g]; HomeCommand.Instance.WaitGroups.TryGetValue(hgr.Id, out time2[g]); if (time2[g] <= 0) { time2[g] = 60; } } Array.Sort(time2); // Take the lowest time. this.waittime = time2[0]; } } if (this.movementrestricted) { this.LastCalledHomePos = this.transform.position; UnturnedChat.Say(player, String.Format(HomeCommand.Instance.Configuration.Instance.FoundBedWaitNoMoveMsg, player.CharacterName, this.waittime)); } else { UnturnedChat.Say(player, String.Format(HomeCommand.Instance.Configuration.Instance.FoundBedNowWaitMsg, player.CharacterName, this.waittime)); } } else { this.cangohome = true; } this.GoingHome = true; this.DoGoHome(); }
public RocketPermissionsProviderResult DeleteGroup(RocketPermissionsGroup group) { return(helper.DeleteGroup(group.Id)); }
public RocketPermissionsProviderResult SaveGroup(RocketPermissionsGroup group) { return(Underlying.SaveGroup(group)); }
public RocketPermissionsProviderResult AddGroup(RocketPermissionsGroup group) { return(RocketPermissionsProviderResult.UnspecifiedError); }
private IPermissionRole ConvertToGroup(RocketPermissionsGroup group) { return(new RocketPermissionRoleWrapper(group)); }
public RocketPermissionsProviderResult AddGroup(RocketPermissionsGroup group) { PointBlankGroupManager.AddGroup(group.Id, group.DisplayName, false, Color.white); return(RocketPermissionsProviderResult.Success); }
public RocketPermissionsProviderResult SaveGroup(RocketPermissionsGroup group) { // Yea f*****g sure return(RocketPermissionsProviderResult.Success); }
public RocketPermissionsProviderResult DeleteGroup(RocketPermissionsGroup group) { PointBlankGroupManager.RemoveGroup(group.Id); return(RocketPermissionsProviderResult.Success); }
//Updates the UI public void UpdateUI(UnturnedPlayer p, bool firstsend = false) { short effectshortID = (short)Configuration.Instance.UIEffectID; if (firstsend) { EffectManager.sendUIEffect(Configuration.Instance.UIEffectID, effectshortID, p.CSteamID, true); } int admin_members_integer = 0; int police_members_integer = 0; int mechanic_members_integer = 0; int medic_members_integer = 0; string admin_members_string = null; string police_members_string = null; string mechanic_members_string = null; string medic_members_string = null; var config = Configuration.Instance; RocketPermissionsManager Permissions = R.Instance.GetComponent <RocketPermissionsManager>(); RocketPermissionsGroup group_pol = R.Permissions.GetGroup(config.PoliceGroup); RocketPermissionsGroup group_med = R.Permissions.GetGroup(config.MedicGroup); RocketPermissionsGroup group_mec = R.Permissions.GetGroup(config.MechanicGroup); RocketPermissionsGroup group_ad = R.Permissions.GetGroup(config.PoliceGroup); Provider.clients.ForEach(client => { string clientid = client.playerID.steamID.m_SteamID.ToString(); if (group_pol.Members.Contains(clientid)) { police_members_integer = police_members_integer + 1; } else if (group_med.Members.Contains(clientid)) { medic_members_integer = medic_members_integer + 1; } else if (group_mec.Members.Contains(clientid)) { mechanic_members_integer = mechanic_members_integer + 1; } else if (group_ad.Members.Contains(clientid) || client.isAdmin) { admin_members_integer = admin_members_integer + 1; } }); if (config.ShowOfflineMembersFromtheGroup) { police_members_string = police_members_integer.ToString() + "/" + group_pol.Members.Count; medic_members_string = medic_members_integer.ToString() + "/" + group_med.Members.Count; mechanic_members_string = mechanic_members_integer.ToString() + "/" + group_mec.Members.Count; admin_members_string = admin_members_integer.ToString() + "/" + group_ad.Members.Count; } else { police_members_string = police_members_integer.ToString(); medic_members_string = medic_members_integer.ToString(); mechanic_members_string = mechanic_members_integer.ToString(); admin_members_string = admin_members_integer.ToString(); } EffectManager.sendUIEffectText(effectshortID, p.CSteamID, true, "police_members_count_text", Translate("ui_text", Translate("police"), police_members_string)); EffectManager.sendUIEffectText(effectshortID, p.CSteamID, true, "medic_members_count_text", Translate("ui_text", Translate("medic"), medic_members_string)); EffectManager.sendUIEffectText(effectshortID, p.CSteamID, true, "mechanic_members_count_text", Translate("ui_text", Translate("mechanic"), mechanic_members_string)); EffectManager.sendUIEffectText(effectshortID, p.CSteamID, true, "admin_members_count_text", Translate("ui_text", Translate("admin"), admin_members_string)); }