Exemple #1
0
 void Fire(RocketGunComponentBehaviour gun, float rate)
 {
     if (rate >= 0.5f)
     {
         gun.Fire(damage, _distance, speed, radius);
     }
 }
Exemple #2
0
        protected override ComponentActivity[] GetActivities(ShipComponentBehaviour shipComponent)
        {
            RocketGunComponentBehaviour gun = (RocketGunComponentBehaviour)shipComponent;

            return(new ComponentActivity[]
            {
                new ContinuousComponentActivity <RocketGunComponentBehaviour>(gun, gun.IsDirecting, Direct),
                new TimerComponentActivity <RocketGunComponentBehaviour>(gun, .3f + .3f * shipClass, gun.IsFiring, Fire)
            });
        }
Exemple #3
0
 void Direct(RocketGunComponentBehaviour master, float rate, float timeSpend)
 {
     master.Direct(rate * 45f * timeSpend);
 }