Exemple #1
0
        public override void Log(ILogMessage message)
        {
            var    level  = message.Level;
            string prefix = "[NuGet] ";
            var    text   = prefix + message.Message;

            switch (level)
            {
            case LogLevel.Debug:
                logger.LogDebug(text);
                break;

            case LogLevel.Verbose:
                logger.LogTrace(text);
                break;

            case LogLevel.Information:
                logger.LogInformation(text);
                break;

            case LogLevel.Minimal:
                logger.LogInformation(text);
                break;

            case LogLevel.Warning:
                logger.LogWarning(text);
                break;

            case LogLevel.Error:
                logger.LogError(text);
                break;

            default:
                throw new ArgumentOutOfRangeException(nameof(level), level, null);
            }
        }
        internal void TriggerSend(SteamPlayer player, string method, ESteamCall steamCall, ESteamPacket steamPacket, params object[] data)
        {
            try
            {
                if (player == null ||
                    player.player == null ||
                    player.playerID.steamID == CSteamID.Nil ||
                    player.player.transform == null ||
                    data == null)
                {
                    return;
                }

                UnturnedPlayer unturnedPlayer =
                    (UnturnedPlayer)playerManager.GetPlayer(player.playerID.steamID.ToString());

                if (method.StartsWith("tellWear"))
                {
                    //PlayerWearEvent method.Replace("tellWear", ""), (ushort)data[0], data.Count() > 1 ? (byte?)data[1] : null)
                    return;
                }

                IEvent @event = null;
                switch (method)
                {
                case "tellBleeding":
                    @event = new UnturnedPlayerUpdateBleedingEvent(unturnedPlayer, (bool)data[0]);
                    break;

                case "tellBroken":
                    @event = new UnturnedPlayerUpdateBrokenEvent(unturnedPlayer, (bool)data[0]);
                    break;

                case "tellLife":
                    @event = new UnturnedPlayerUpdateLifeEvent(unturnedPlayer, (byte)data[0]);
                    break;

                case "tellFood":
                    @event = new UnturnedPlayerUpdateFoodEvent(unturnedPlayer, (byte)data[0]);
                    break;

                case "tellHealth":
                    @event = new UnturnedPlayerUpdateHealthEvent(unturnedPlayer, (byte)data[0]);
                    break;

                case "tellVirus":
                    @event = new UnturnedPlayerUpdateVirusEvent(unturnedPlayer, (byte)data[0]);
                    break;

                case "tellWater":
                    @event = new UnturnedPlayerUpdateWaterEvent(unturnedPlayer, (byte)data[0]);
                    break;

                case "tellStance":
                    @event = new UnturnedPlayerUpdateStanceEvent(unturnedPlayer, (EPlayerStance)(byte)data[0]);
                    break;

                case "tellGesture":
                    @event = new UnturnedPlayerUpdateGestureEvent(unturnedPlayer, (EPlayerGesture)(byte)data[0]);
                    break;

                case "tellStat":
                    @event = new UnturnedPlayerUpdateStatEvent(unturnedPlayer, (EPlayerStat)(byte)data[0]);
                    break;

                case "tellExperience":
                    @event = new UnturnedPlayerUpdateExperienceEvent(unturnedPlayer, (uint)data[0]);
                    break;

                case "tellRevive":
                    @event = new PlayerRespawnEvent(unturnedPlayer);
                    break;

                case "tellDead":
                    @event = new UnturnedPlayerDeadEvent(unturnedPlayer, ((global::UnityEngine.Vector3)data[0]).ToSystemVector());
                    break;

                case "tellDeath":
                {
                    var deathCause = (EDeathCause)(byte)data[0];
                    var limb       = (ELimb)(byte)data[1];
                    var killerId   = data[2].ToString();

                    playerManager.TryGetOnlinePlayerById(killerId, out var killer);

                    @event = new UnturnedPlayerDeathEvent(unturnedPlayer, limb, deathCause, (killer as UnturnedPlayer)?.Entity);
                    break;
                }
                }

                if (@event != null)
                {
                    eventManager.Emit(this, @event);
                }
            }
            catch (Exception ex)
            {
                logger.LogError("Failed to receive packet \"" + method + "\"", ex);
            }
        }