/// <summary> /// Unhide all platforms /// </summary> public void UnhidePlatforms() { RockPuzzle rockPuzzle = GetComponent <RockPuzzle>(); foreach (Platform platform in rockPuzzle.platforms) { platform.Unhide(); } }
public void OnTriggerEnter(Collider collider) { print(gameObject.name); if (collider.name == "Player1" || collider.name == "Player2") { switch (gameObject.name) { case "RiverStart": RockPuzzle.CreatePickups(); break; case "P1Pickup": if (collider.name == "Player1") { RockPuzzle.P1Pickup(collider.name); } break; case "P1Drop": if (collider.name == "Player1") { RockPuzzle.P1Drop(collider.name); } break; case "P2Pickup": if (collider.name == "Player2") { RockPuzzle.P2Pickup(collider.name); } break; case "P2Drop": if (collider.name == "Player2") { RockPuzzle.P2Drop(collider.name); } break; case "GameOver": RockPuzzle.GameOver(); break; } } }
protected override void Start() { doors = GetComponentsInChildren <Door>(); puzzles = GetComponents <Puzzle>(); CombinationLeverPuzzle comboLeverPuzzle = GetComponent <CombinationLeverPuzzle>(); RockPuzzle rockPuzzle = GetComponent <RockPuzzle>(); // Set and return a colour combination for levers CharacterColour[] combination = comboLeverPuzzle.SetColourCombination(); // Set colours of all interactables in the task based on combination for (int i = 0; i < combination.Length; i++) { rockPuzzle.rocks[i].colour = combination[i]; rockPuzzle.platforms[i].colour = combination[i]; rockPuzzle.rocks[i].SetMaterialColour(combination[i]); rockPuzzle.platforms[i].SetMaterial(combination[i]); } introDialogueTrigger.TriggerDialogue(); }
protected override void Start() { CombinationLeverPuzzle combinationPuzzle = GetComponent <CombinationLeverPuzzle>(); EnemyPuzzle enemyPuzzle = GetComponent <EnemyPuzzle>(); // Set colours of all enemies in the task based on combination CharacterColour[] combination = combinationPuzzle.SetColourCombination(); for (int i = 0; i < combination.Length; i++) { EnemyStatsController enemy = enemyPuzzle.enemyPrefabs[i].GetComponent <EnemyStatsController>(); enemy.AssignEnemyColour(combination[i]); } // Hide all platforms RockPuzzle rockPuzzle = GetComponent <RockPuzzle>(); foreach (Platform platform in rockPuzzle.platforms) { platform.Hide(); } }