Exemple #1
0
        public void OnChunkAdd(Terrain.TerrainChunkNode chunk, EventArgs e)
        {
            if (!chunk.HasController(typeof(GrassPopulator)))
            {
                GrassPopulator grass;
                chunk.AddController(grass = new GrassPopulator(PhysicsWorld, cam));
                grass.GenPatches(chunk, 5, 12);
            }
            if (!chunk.HasController(typeof(RockPopulator)))
            {
                RockPopulator rock;
                chunk.AddController(rock = new RockPopulator(PhysicsWorld, cam));
                rock.GenPatches(chunk, 3, 3);
            }
            if (!chunk.HasController(typeof(TreePopulator)))
            {
                TreePopulator tree;
                chunk.AddController(tree = new TreePopulator(PhysicsWorld, cam));
                tree.GenPatches(chunk, 2, 2);
            }


            /*
             *  for (int i = 0; i < chunk.hm.heights.Length; i++)
             *  {
             *      chunk.hm.heights[i] = 0f;
             *  }
             *  chunk.hm.RebuildTerrainMesh();*/
        }
Exemple #2
0
 public void OnChunkRemove(Terrain.TerrainChunkNode chunk, EventArgs e)
 {
     if (chunk.HasController(typeof(GrassPopulator)))
     {
         GrassPopulator grass = (GrassPopulator)chunk.GetController(typeof(GrassPopulator));
         grass.Destroy();
         grass.Destroy();
     }
     if (chunk.HasController(typeof(RockPopulator)))
     {
         RockPopulator rock = (RockPopulator)chunk.GetController(typeof(RockPopulator));
         rock.Destroy();
         rock = null;
     }
 }