/// <summary> /// Creates and spawns a rock with a random speed & velocity /// </summary> private void SpawnRock() { Vector3 position = GetRandomRockPosition(); Vector3 velocity = GetRandomRockVelocity(position); Rock rock = RockFactory.CreateNew(); rock.Position = position; rock.Velocity = velocity; lastSpawnTime = FlatRedBall.Screens.ScreenManager.CurrentScreen.PauseAdjustedCurrentTime; }
private void Awake() { FoodController = GameObject.Find("FoodController").GetComponent <FoodController>(); DamageSystemController = GameObject.Find("DamageSystemController").GetComponent <DamageSystemController>(); LifeSystemController = GameObject.Find("LifeSystemController").GetComponent <LifeSystemController>(); SoundController = GameObject.Find("SoundController").GetComponent <SoundController>(); GameController = GameObject.Find("GameController").GetComponent <GameController>(); MenuController = GameObject.Find("MenuController").GetComponent <MenuController>(); EnemyController = GameObject.Find("EnemyController").GetComponent <EnemyController>(); foodFactory = GameObject.Find("FoodFactory").GetComponent <FoodFactory>(); lifeFactory = GameObject.Find("LifeFactory").GetComponent <LifeFactory>(); trapFactory = GameObject.Find("TrapFactory").GetComponent <TrapFactory>(); energyCapsuleFactory = GameObject.Find("EnergyCapsuleFactory").GetComponent <EnergyCapsuleFactory>(); rockFactory = GameObject.Find("RockFactory").GetComponent <RockFactory>(); }
public void RockFactoryReceivesAndProcessesSingleRockItemIssuingNotificationOnCompletion() { var rockFactory = new RockFactory(); rockFactory.RegisterMonitor(this); const double weight = 3; Console.WriteLine("Sending {0} item of weight {1} for processing", RockType.Granit, weight); Guid jobId = rockFactory.ProcessRock(RockType.Granit, weight); Console.WriteLine("Waiting for notifications."); WaitForNotfication(); Console.WriteLine("Notifications received."); Console.WriteLine("Test complete"); }
public void ContianerIdAvailableAfterCompletionNotificationReceived() { var rockFactory = new RockFactory(); rockFactory.RegisterMonitor(this); const double weight = 5.6; Console.WriteLine("Sending {0} item of weight {1} for processing", RockType.Granit, weight); Guid jobId = rockFactory.ProcessRock(RockType.Granit, weight); Console.WriteLine("Waiting for notifications."); WaitForNotfication(); Console.WriteLine("Notifications received."); var containerId = rockFactory.PackageManager.GetContainerIdForJob(jobId); Assert.IsTrue(containerId != Guid.Empty, "Failed to retrieve contianer Id from Package Manager"); Console.WriteLine("Test complete"); }
void Awake() { Director director = Director.getInstance(); director.setFPS(60); director.currentSceneController = this; patrolFactory = new PatrolFactory(); rockFactory = new RockFactory(); patrolFactory.Awake(); rockFactory.Awake(); director.currentSceneController.LoadResources(); status = Status.Gaming; //patrolList = new List<GameObject>(); //patrolList = new List<GameObject>(); //director.currentSceneController.LoadResources(); }
public void ProcessInformationAvailableAfterNotificationCompletionReceived() { var rockFactory = new RockFactory(); rockFactory.RegisterMonitor(this); const double weight = 5.6; Console.WriteLine("Sending {0} item of weight {1} for processing", RockType.Granit, weight); Guid jobId = rockFactory.ProcessRock(RockType.Granit, weight); Console.WriteLine("Waiting for notifications."); WaitForNotfication(); Console.WriteLine("Notifications received."); var rockjob = rockFactory.GetProcessJob(jobId); Assert.IsNotNull(rockjob, "Failed to retrieve Job object from factory"); Assert.AreEqual(jobId, rockjob.JobId); Console.WriteLine("Test complete"); }
public override void initialize() { base.initialize(); addRenderer(new DefaultRenderer()); _rockManager = new RockFactory(this); // TimedEvent to create rocks and star every tot seconds _timedEvent = new TimedEvent((Screen.width / Constants.ObstaclesSpeed) / 2); _timedEvent.Interval += _rockManager.CreateRocks; // Entities addEntity(EntityFactory.CreateEntity(EntityType.Background)); addEntity(EntityFactory.CreateEntity(EntityType.Terrain)); var player = (Player)addEntity(EntityFactory.CreateEntity(EntityType.Player)); player.Score = (IScore)addEntity(EntityFactory.CreateEntity(EntityType.Score)); addEntity(_timedEvent); // Scene components addSceneComponent <LevelController>(); }