private void GetComponents() { characterWeapon = player.GetComponent <CharacterHandleWeapon>(); playerMovement = player.GetComponent <CharacterHorizontalMovement>(); jumpMovement = player.GetComponent <CharacterJump>(); rockBreak = player.GetComponent <RockBreak>(); characterDash = player.GetComponent <CharacterDash>(); }
private void MoveCharacter() { playerMovement = player.GetComponent <CharacterHorizontalMovement>(); jumpMovement = player.GetComponent <CharacterJump>(); rockHolder = player.GetComponent <RockHolder>(); rockBreak = player.GetComponent <RockBreak>(); characterDash = player.GetComponent <CharacterDash>(); CutsceneManager.Instance.StopPlayerMovement(); playerMovement.SetHorizontalMove(1f); StartCoroutine(WaitToMoveAgain()); }