private void TouchController()
    {
        // Normal Gameplay
        if (!paused)
        {
            // Mouse Input
            if (Input.touchCount == 0 && Input.GetMouseButtonUp(0))
            {
                Vector3      clickPos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
                RaycastHit2D hit      = Physics2D.Raycast(clickPos, Vector2.zero);

                if (hit.collider != null && hit.collider.tag == "Rock")
                {
                    Rock rock = hit.collider.gameObject.GetComponent <Rock>();

                    if (rock.canBeClicked)
                    {
                        gameManager.IncrementScore();
                        rock.DisableRock();
                    }
                }
            }


            // Touch Input
            for (int i = 0; i < Input.touchCount; i++)
            {
                if (Input.GetTouch(i).phase == TouchPhase.Began)
                {
                    Vector3      touchPos = Camera.main.ScreenToWorldPoint(Input.GetTouch(i).position);
                    RaycastHit2D hit      = Physics2D.Raycast(touchPos, Vector2.zero);

                    if (hit.collider != null && hit.collider.tag == "Rock")
                    {
                        Rock rock = hit.collider.gameObject.GetComponent <Rock>();

                        if (rock.canBeClicked)
                        {
                            gameManager.IncrementScore();
                            rock.DisableRock();
                        }
                    }
                }
            }

            // Check for back button input to pause the game
            if (Application.platform == RuntimePlatform.Android)
            {
                if (Input.GetKeyDown(KeyCode.Escape))
                {
                    gameManager.PauseMenuButton();
                }
            }


            // Gameplay is paused
        }
        else
        {
            // Ask to exit game if on android
            if (Application.platform == RuntimePlatform.Android)
            {
                if (Input.GetKeyDown(KeyCode.Escape))
                {
                    gameManager.RestartOrQuitButton(1);
                }
            }
        }
    }