IEnumerator startBall() { gameStarted = true; yield return(new WaitForSeconds(1f)); target = ((GameObject)Instantiate(esferaPrefab, esferaPrefab.transform.position, esferaPrefab.transform.rotation)).GetComponent <RobotSphere> (); moveCam.Follow = target.transform; moveCam.Priority = 11; switch (dificultad) { case Dificultad.Nivel.facil: target.Setup(triggerAltura[0].position.y); ajusteFuerza = fuerzaFacil; break; case Dificultad.Nivel.medio: target.Setup(triggerAltura[1].position.y); ajusteFuerza = fuerzaMedio; break; case Dificultad.Nivel.dificil: target.Setup(triggerAltura[2].position.y); ajusteFuerza = fuerzaDificil; break; } }
internal AWSLScript(RobotSphere robot, string code) { this.robot = robot; try { UserData.RegisterAssembly(); UserData.RegisterProxyType <RobotProxy, RobotSphere>(o => new RobotProxy(o)); script = new Script(CoreModules.TableIterators | CoreModules.Table); script.DoString(code); coroutine = script.CreateCoroutine(script.Globals.Get("main")); script.Globals["Shared"] = shared; script.Globals["Self"] = robot; script.Globals["print"] = (Action <DynValue>)(x => Debug.Log(x.ToDebugPrintString())); script.Globals["forward"] = FuncMove(Movable.Move.Front); script.Globals["backward"] = FuncMove(Movable.Move.Back); script.Globals["left"] = FuncMove(Movable.Move.Left); script.Globals["right"] = FuncMove(Movable.Move.Right); script.Globals["findEnemy"] = FuncFindNearestEnemy(); script.Globals["nearestBattery"] = FuncNearestBattery(); script.Globals["attackEnemy"] = FuncAttackNearestEnemy(); coroutine.Coroutine.AutoYieldCounter = 10 * robot.CPU.Speed; } catch (Exception e) { Debug.LogError(e); } }
private void OnTriggerExit(Collider other) { RobotSphere robotSphere = other.gameObject.GetComponent <RobotSphere>(); if (robotSphere != null) { //robotSphere.Battery.UnCharge(); } }
private IEnumerator AttackPlayer(GameObject player) { yield return(new WaitForSeconds(0.2f)); if (player != null) { RobotSphere enemyBehavior = player.GetComponent <RobotSphere>(); if (enemyBehavior != null) { enemyBehavior.OnHit(); } } }
public RobotProxy(RobotSphere o) { robot = o; }
public FpsController(CharacterController cc, GameObject gameObject) { this.cc = cc; this.gameObject = gameObject; robotSphere = gameObject.GetComponent <RobotSphere>(); }
public void Init() { gameStarted = false; target = null; alturaText.text = "Altura: 0 metros"; }