Exemple #1
0
    // This function is called before every frame is shown.
    public void Update(IDictionary <string, string> variables, RobotMessageSender robot)
    {
        barrelRoller.Update();
        earthquaker.Update();

        // A simple example of how to have the Pi program display information from the Unity program.
        if (Input.GetKeyDown(KeyCode.A))
        {
            robot.SendMessage("/print The A key was pressed in Unity.");
        }


        //These are feedback variables from Skynet which are used to update the HUD
        if (variables.ContainsKey("skynet_var_pan"))
        {
            //Debug.Log (variables["skynet_var_pan"]);
            string showPan = variables["skynet_var_pan"];
            int.TryParse(showPan, out Constants.headPan);
            Constants.panTiltEnabled = true;
        }

        if (variables.ContainsKey("skynet_var_tilt"))
        {
            //Debug.Log (variables["skynet_var_tilt"]);
            string showTilt = variables["skynet_var_tilt"];
            int.TryParse(showTilt, out Constants.headTilt);
        }

        if (variables.ContainsKey("skynet_var_pen_x"))
        {
            //Debug.Log (variables["skynet_var_pen_x"]);
            string showPenX = variables["skynet_var_pen_x"];
            int.TryParse(showPenX, out Constants.penX);
            Constants.penEnabled = true;
        }

        if (variables.ContainsKey("skynet_var_pen_y"))
        {
            //Debug.Log (variables["skynet_var_pen_y"]);
            string showPenY = variables["skynet_var_pen_y"];
            int.TryParse(showPenY, out Constants.penY);
        }
    }
Exemple #2
0
    // This function is called every time a command is received from the robot.
    // It is always called in the same thread as the Update function.
    public void Command(RobotCommand command, IDictionary <string, string> variables, RobotMessageSender robot)
    {
        //BARREL ROLL
        if (command.Is("barrel roll"))
        {
            if (!barrelRoller.IsRolling())
            {
                robot.SendMessage("/say Weeeeee!!!");

                barrelRoller.SetSecondsPerRotation(4);
                barrelRoller.StartBarrelRoll();
            }
        }

        //EARTHQUAKE
        else if (command.Is("earthquake"))
        {
            if (!earthquaker.IsQuaking())
            {
                robot.SendMessage("/say EARTHQUAKE!!!");

                earthquaker.SetDurationInSeconds(5);
                earthquaker.SetMagnitude(2);
                earthquaker.StartEarthquake();
            }
        }

        //GLITCH
        else if (command.Is("/glitch"))
        {
            Constants.triggerGlitch = true;
            Debug.Log("Glitchin Out Yo");
        }

        //TOGGLE CHAT

        else if (command.Is("/chat"))
        {
            Constants.triggerChat = true;
        }

        //Skynet Test
        else if (command.Is("skynet"))
        {
            Debug.Log("Skynet is online");
            Constants.skyNetMessages.SendMessage("/say Come with me if you want to live!");

            //ADMIN CONTROLS
            //CHAT
        }
        else if (command.Is("/chat"))
        {
            Debug.Log("Chat is toggled");


            //SIMBOT COMMANDS FOR HUD UPDATES------------
        }
        else if (command.Is("open"))
        {
            Debug.Log("Gripper is Open");
            Constants.gripperClose = false;
        }
        else if (command.Is("close"))
        {
            Debug.Log("Gripper is Closed!");
            Constants.gripperClose = true;
        }
        else if (command.Is("f"))
        {
            //Debug.Log ("FORWARD!!!");
        }


        //QUEST CONTROLS-----------------------------
        else if (command.Is("/add quest #s"))
        {
            quests.Add(command.GetString(0));
        }
        else if (command.Is("/add richquest #s"))
        {
            quests.AddRichText(command.GetString(0));
        }
        else if (command.Is("/update quest #i #s"))
        {
            quests.Update(command.GetInteger(0), command.GetString(1));
        }
        else if (command.Is("/close quest #i"))
        {
            quests.Close(command.GetInteger(0));
        }
        else if (command.Is("/open quest #i"))
        {
            quests.Open(command.GetInteger(0));
        }
        else if (command.Is("/remove quest #i"))
        {
            quests.Remove(command.GetInteger(0));
        }


        //MUSIC CONTROLS-----------------------------
        else if (command.Is("/music on"))
        {
            jukeBox.getCommand       = true;
            jukeBox.RobotEnableMusic = true;
            //robot.SendMessage("/say Music Toggled");
        }
        else if (command.Is("/music off"))
        {
            jukeBox.getCommand       = true;
            jukeBox.RobotEnableMusic = false;
        }
        else if (command.Is("/music mute"))
        {
            jukeBox.getCommand = true;
            jukeBox.RobotMute  = true;
            //mute music
        }
        else if (command.Is("/music unmute"))
        {
            jukeBox.getCommand = true;
            jukeBox.RobotMute  = false;
            //unmute music
        }
        else if (command.Is("/music next"))
        {
            jukeBox.getCommand     = true;
            jukeBox.RobotSkipTrack = true;
            //skip to next track
        }
        else if (command.Is("/music back"))
        {
            jukeBox.getCommand     = true;
            jukeBox.RobotBackTrack = true;
            //skip to previous track
        }
        else if (command.Is("/music restart"))
        {
            jukeBox.getCommand        = true;
            jukeBox.RobotRestartTrack = true;
            //restart the current track
        }
        else if (command.Is("/music loop"))
        {
            jukeBox.getCommand     = true;
            jukeBox.RobotLoopTrack = true;
            //loops the current song
        }
        else if (command.Is("/music unloop"))
        {
            jukeBox.getCommand     = true;
            jukeBox.RobotLoopTrack = false;
            //unloops the current track

            //ROBOT VIRTUAL EQUIPMENT --------------------
        }
        else if (command.Is("equip sword") || command.Is("sword get"))
        {
            if (Equipment.robotEquipSword == false)
            {
                Equipment.robotEquipSword = true;
            }
            else if (Equipment.robotEquipSword == true)
            {
                Equipment.robotEquipSword = false;
            }
        }         //else if (command.Is ("attack") && Equipment.robotEquipSword == true) {
        //Equipment.robotSwordAttack = true;
        //Debug.Log("Attack with the sword yo!");
        //}

        //CUT SCENE MANAGEMENT ----------------------------
        else if (command.Is("/cue #w"))
        {
            //Debug.Log(command.GetWord(0));
            ImportSpreadSheet.cueRobot = command.GetWord(0);

            //CLEAN THESE UP LATER!
        }
        else if (command.Is("/op #s"))
        {
            ImportSpreadSheet.sceneFromRobot = true;
            ImportSpreadSheet.charFromRobot  = Characters.OPERATOR;
            ImportSpreadSheet.emoteFromRobot = Emotes.HAPPY;
            ImportSpreadSheet.nameFromRobot  = "OPERATOR";
            ImportSpreadSheet.lineFromRobot  = command.GetString(0);
        }
        else if (command.Is("/opthink #s"))
        {
            ImportSpreadSheet.sceneFromRobot = true;
            ImportSpreadSheet.charFromRobot  = Characters.OPERATOR;
            ImportSpreadSheet.emoteFromRobot = Emotes.THINKING;
            ImportSpreadSheet.nameFromRobot  = "OPERATOR";
            ImportSpreadSheet.lineFromRobot  = command.GetString(0);
        }
        else if (command.Is("/opworry #s"))
        {
            ImportSpreadSheet.sceneFromRobot = true;
            ImportSpreadSheet.charFromRobot  = Characters.OPERATOR;
            ImportSpreadSheet.emoteFromRobot = Emotes.WORRIED;
            ImportSpreadSheet.nameFromRobot  = "OPERATOR";
            ImportSpreadSheet.lineFromRobot  = command.GetString(0);
        }
        else if (command.Is("/robad #s"))
        {
            ImportSpreadSheet.sceneFromRobot = true;
            ImportSpreadSheet.charFromRobot  = Characters.ROBAD;
            ImportSpreadSheet.emoteFromRobot = Emotes.DEFAULT;
            ImportSpreadSheet.nameFromRobot  = "ROBAD";
            ImportSpreadSheet.lineFromRobot  = command.GetString(0);
        }
        else if (command.Is("/unknown #s"))
        {
            ImportSpreadSheet.sceneFromRobot = true;
            ImportSpreadSheet.charFromRobot  = Characters.UNKNOWN;
            ImportSpreadSheet.emoteFromRobot = Emotes.DEFAULT;
            ImportSpreadSheet.nameFromRobot  = "UNKNOWN";
            ImportSpreadSheet.lineFromRobot  = command.GetString(0);
        }
        else if (command.Is("/vella #s"))
        {
            ImportSpreadSheet.sceneFromRobot = true;
            ImportSpreadSheet.charFromRobot  = Characters.VELLA;
            ImportSpreadSheet.emoteFromRobot = Emotes.DEFAULT;
            ImportSpreadSheet.nameFromRobot  = "VELLA";
            ImportSpreadSheet.lineFromRobot  = command.GetString(0);
        }
        else if (command.Is("/shay #s"))
        {
            ImportSpreadSheet.sceneFromRobot = true;
            ImportSpreadSheet.charFromRobot  = Characters.SHAY;
            ImportSpreadSheet.emoteFromRobot = Emotes.DEFAULT;
            ImportSpreadSheet.nameFromRobot  = "SHAY";
            ImportSpreadSheet.lineFromRobot  = command.GetString(0);

            //Screen Management---------------------------------------------
        }
        else if (command.Is("/td"))
        {
            Constants.updateTD = true;
        }
        else if (command.Is("/standby"))
        {
            Constants.updateStandBy = true;
        }
        else if (command.Is("/gameover"))
        {
            Constants.updateGameOver = true;
        }
    }