public static bool DrawFrame(List <Node> FrameNodes) { return(RobotGeometry.DrawFrame(FrameNodes)); }
// public static bool DrawPurlin(int beamId, Node _startPoint, Node _endPoint) //{ // return RobotStart.DrawPurlin(beamId,_startPoint, _endPoint); //} #endregion public static bool DrawFrame(Frame Frame) { return(RobotGeometry.DrawFrame(Frame)); }