public static bool DrawFrame(List <Node> FrameNodes)
 {
     return(RobotGeometry.DrawFrame(FrameNodes));
 }
 // public static bool DrawPurlin(int beamId, Node _startPoint, Node _endPoint)
 //{
 //    return RobotStart.DrawPurlin(beamId,_startPoint, _endPoint);
 //}
 #endregion
 public static bool DrawFrame(Frame Frame)
 {
     return(RobotGeometry.DrawFrame(Frame));
 }