/// <summary>
        /// Call this function whenever the user enters a new state (ex. selecting a new robot, using ruler function, orenting robot)
        /// </summary>
        public void EndOtherProcesses()
        {
            changeFieldPanel.SetActive(false);
            changeRobotPanel.SetActive(false);
            changePanel.SetActive(false);
            addPanel.SetActive(false);
            pointImpulsePanel.SetActive(false);

            toolkit.EndProcesses();
            multiplayer.EndProcesses();
            sensorManagerGUI.EndProcesses();
            robotCameraGUI.EndProcesses();
        }
        /// <summary>
        /// Call this function whenever the user enters a new state (ex. selecting a new robot, using ruler function, orenting robot)
        /// </summary>
        public void EndOtherProcesses()
        {
            changeFieldPanel.SetActive(false);
            changeRobotPanel.SetActive(false);
            changePanel.SetActive(false);
            addPanel.SetActive(false);
            inputManagerPanel.SetActive(false);

            simUI.CancelOrientation();

            toolkit.EndProcesses();
            multiplayer.EndProcesses();
            sensorManagerGUI.EndProcesses();
            robotCameraGUI.EndProcesses();
        }
Exemple #3
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        /// <summary>
        /// Call this function whenever the user enters a new state (ex. selecting a new robot, using ruler function, orenting robot)
        /// </summary>
        public void EndOtherProcesses()
        {
            changeFieldPanel.SetActive(false);
            changeRobotPanel.SetActive(false);
            exitPanel.SetActive(false);
            mixAndMatchPanel.SetActive(false);
            changePanel.SetActive(false);
            addPanel.SetActive(false);

            betaWarningPanel.SetActive(false);

            toolkit.EndProcesses();
            multiplayer.EndProcesses();
            sensorManagerGUI.EndProcesses();
            robotCameraGUI.EndProcesses();
        }
 /// <summary>
 /// Method for "Add/Configure Sensor" button. End configuration ends all window related to sensor addition/configuration
 /// </summary>
 public void ToggleSensorOption()
 {
     //Deal with UI conflicts between robot camera & sensors
     robotCameraGUI.EndProcesses();
     toolkit.EndProcesses(true);
     isChoosingOption = !isChoosingOption;
     if (isChoosingOption)
     {
         preConfigState = dynamicCamera.ActiveState;
         dynamicCamera.SwitchCameraState(new DynamicCamera.ConfigurationState(dynamicCamera));
         ShowAllSensors();
     }
     else
     {
         EndProcesses();
     }
 }
Exemple #5
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    /// <summary>
    /// Call this function whenever the user enters a new state (ex. selecting a new robot, using ruler function, orenting robot)
    /// </summary>
    public void EndOtherProcesses()
    {
        changeFieldPanel.SetActive(false);
        changeRobotPanel.SetActive(false);
        exitPanel.SetActive(false);
        mixAndMatchPanel.SetActive(false);
        analyticsPanel.SetActive(false);

        CancelOrientation();
        main.IsResetting = false;

        dpm.EndProcesses();
        toolkit.EndProcesses();
        multiplayer.EndProcesses();
        sensorManagerGUI.EndProcesses();
        robotCameraGUI.EndProcesses();
    }
        /// <summary>
        /// Call this function whenever the user enters a new state (ex. selecting a new robot, using ruler function, orenting robot)
        /// </summary>
        public void EndOtherProcesses()
        {
            changeFieldPanel.SetActive(false);
            changeRobotPanel.SetActive(false);
            exitPanel.SetActive(false);
            mixAndMatchPanel.SetActive(false);
            changePanel.SetActive(false);
            addPanel.SetActive(false);
            analyticsPanel.SetActive(false);
            inputManagerPanel.SetActive(false);
            ToggleHotKeys(false);

            CancelOrientation();

            toolkit.EndProcesses();
            multiplayer.EndProcesses();
            sensorManagerGUI.EndProcesses();
            robotCameraGUI.EndProcesses();
        }