Exemple #1
0
    public void CheckValidity()
    {
        //Find weaver (might not exist)
        if (weaver == null)
        {
            weaver = GetComponent <RoadWeaver>();
        }

        //Check for terrain
        if (!CheckWorldObstacles())
        {
            SetInvalid();
            return;
        }

        //Ask the weaver whether there is a valid road next to this station
        if (weaver != null && !weaver.ShouldWeave())
        {
            //Weaver didnt detect any
            SetInvalid();
            return;
        }

        //Otherwise, it's ok
        SetValid();
    }
Exemple #2
0
    //Attach powerstation weaver (Side for adjacent road weaving)
    void AttachWeaver(GameObject obj, Side direction)
    {
        current.AddComponent <RoadValidityChecker>();
        RoadWeaver w = current.AddComponent <RoadWeaver>();

        w.direction = direction;
    }