Step() public méthode

public Step ( ) : void
Résultat void
Exemple #1
0
    void Awake()
    {
        var camGO = GameObject.Find("MainCamera");

        if (camGO)
        {
            transform.rotation = camGO.transform.rotation;
        }

        Walker = GetComponent <RoadWalker>();
        sprite = GetComponent <tk2dAnimatedSprite>();

        Walker.RoadToWalk = GameUtils.FindAssociatedLevel(transform).transform.Find("Road").GetComponent <Spline>();

        Walker.Step();
        lastPosition = transform.position;
        Walker.Step();
        UpdateDirection();

        transform.Find("RotatedCollider").gameObject.layer = LayerMask.NameToLayer("Player");

        if (MainGameView.Instance)
        {
            Walker.Stop();
            MainGameView.Instance.m_OnSceneReadyCallback += Walker.Resume;
        }
    }
Exemple #2
0
    void Awake()
    {
        var camGO = GameObject.Find("MainCamera");
        if (camGO)
            transform.rotation = camGO.transform.rotation;

        Walker = GetComponent<RoadWalker>();
        sprite = GetComponent<tk2dAnimatedSprite>();

        Walker.RoadToWalk = GameUtils.FindAssociatedLevel(transform).transform.Find("Road").GetComponent<Spline>();

        Walker.Step();
        lastPosition = transform.position;
        Walker.Step();
        UpdateDirection();

        transform.Find("RotatedCollider").gameObject.layer = LayerMask.NameToLayer("Player");

        if (MainGameView.Instance)
        {
            Walker.Stop();
            MainGameView.Instance.m_OnSceneReadyCallback += Walker.Resume;
        }
    }