static private void OQCOOCDODD(RoadObjectScript target) { EditorUtility.DisplayProgressBar("Build EasyRoads3D Object - " + target.gameObject.name, "Initializing", 0); RoadObjectScript[] scripts = (RoadObjectScript[])FindObjectsOfType(typeof(RoadObjectScript)); List <Transform> rObj = new List <Transform>(); #if UNITY_4_3 #else //Undo.RegisterUndo(OQCQQDCCCO.terrain.terrainData, "EasyRoads3D Terrain leveling"); #endif foreach (RoadObjectScript script in scripts) { if (script.transform != target.transform) { rObj.Add(script.transform); } } if (target.ODODQOQO == null) { target.ODODQOQO = target.OOOOODODCQ.OCDCOOOOQC(); target.ODODQOQOInt = target.OOOOODODCQ.OCQQCCDCDD(); } target.ODQCCQDQQC(0.5f, true, false); List <tPoint> hitOQCDQOCDOQ = target.OOOOODODCQ.OQDOODOOOQ(Vector3.zero, target.raise, target.obj, target.OOQDOOQQ, rObj, target.handleVegetation); List <Vector3> changeArr = new List <Vector3>(); float stepsf = Mathf.Floor(hitOQCDQOCDOQ.Count / 10); int steps = Mathf.RoundToInt(stepsf); for (int i = 0; i < 10; i++) { changeArr = target.OOOOODODCQ.OQCCOQCCCD(hitOQCDQOCDOQ, i * steps, steps, changeArr); EditorUtility.DisplayProgressBar("Build EasyRoads3D Object - " + target.gameObject.name, "Updating Terrain", i * 10); } changeArr = target.OOOOODODCQ.OQCCOQCCCD(hitOQCDQOCDOQ, 10 * steps, hitOQCDQOCDOQ.Count - (10 * steps), changeArr); target.OOOOODODCQ.OCQCDDCOOC(changeArr, rObj); target.ODCDQOOOQC(); EditorUtility.ClearProgressBar(); }